Create your AI Cum Slut -70% for Mother's Day
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Daermon420

Newbie
Sep 5, 2020
84
235
I suppose that's true to some extent. My point is if you're interested in that specific character, you're locked into a playthrough with only one meaningful (?) decision able to be made; that you want to explore her route. Which I'd argue is very counterproductive to a game like this. Poor game design.
What character? Shinigami? You aren't locked out of her content if you don't follow this route. You're not locked out of anything really. All this route changes is a bit of flavor text at this point. It makes Shinigami a bit less of a bitch. But still a bitch lol

Actually you get less Shinigami content following this route.
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Nuxeh3

Newbie
Sep 29, 2018
18
43
What character? Shinigami? You aren't locked out of her content if you don't follow this route. You're not locked out of anything really. All this route changes is a bit of flavor text at this point. It makes Shinigami a bit less of a bitch. But still a bitch lol

Actually you get less Shinigami content following this route.
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Perhaps I'm overreacting about how consequential it is to the story. Games not finished yet though, so who knows what exactly this route entails. My main gripe is the implementation anyway.
 

Daermon420

Newbie
Sep 5, 2020
84
235
Perhaps I'm overreacting about how consequential it is to the story. Games not finished yet though, so who knows what exactly this route entails. My main gripe is the implementation anyway.
Yeah you're right, it may have more consequences down the line.

Implementation wise I don't think it's really that bad. It makes sense as a route. There are really only 2 routes, love and lust. All you do to follow it is not choose the pervy options instead taking a more romantic approach. It's nowhere near as counterintuitive as some other "secret" routes I've seen from other games. Like the secret Alexis path in Intertwined. I'd never have found that shit without a walkthrough explaining exactly how to do it.
 

Nuxeh3

Newbie
Sep 29, 2018
18
43
Yeah you're right, it may have more consequences down the line.

Implementation wise I don't think it's really that bad. It makes sense as a route. There are really only 2 routes, love and lust. All you do to follow it is not choose the pervy options instead taking a more romantic approach. It's nowhere near as counterintuitive as some other "secret" routes I've seen from other games. Like the secret Alexis path in Intertwined. I'd never have found that shit without a walkthrough explaining exactly how to do it.
Well, I'll be frank I don't find the whole "this game did it worse" much of an argument. You say there's only two routes, but if that is genuinely the case, that makes the entire mechanism for tabulating "love/lust" irrelevant. Why would you bother allowing a mix in the first place?

I and I believe most players, will priortise what they'd authentically choose in the scenario presented and occasionally that which they find most compelling, whether that be amusing or titillating etc. Not wholly bind themselves to a single metric.

Having some measure of consequence for a route is necessary to make it feel impactful. To have a route fully block off any player input for a good chunk of the game? Just a weak design choice, I think is fair to say.
 
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