- Dec 24, 2019
- 1,021
- 3,515
NiiChan You wanted feedback on your terrible idea, so here you go.
Do a quick google and you'll see QTEs are, at best, tolerated and more often than not viewed with disdain to loathing.
People don't really download AVNs looking for a "game", they want a story with some interaction in the form of choices that are more than just flavor while over-all having a relaxing time, AKA: an AVN.
Quick-time evens are almost universally loathed in any "game", they are a blight on storytelling.
As far as AVNs go, they are in the same category as sandbox, puzzle, free-roam and point-and-click.
These are things people endure, not tags people seek out.
For example, I really think Love of Magic is one of the best titles on here from a story-telling perspective, but honestly the whole story could be told without the sandbox which is, for the most part, is a glorified scene selector, not a hub of emergent gameplay.
You'd be wasting dev time putting in something no one asked for, no one actually deeply desires and that adds exactly nothing to telling the story or enjoying lewds, the two main components of an AVN.
Because you know people are just going to save and load or scroll back before the QTE in order to "do it properly" when they get to one, right?
Why do you think walkthroughs are so popular?
Do you think people want 'random-ish' outcomes or do you think people want full control to choose the path their story goes?
This is the same as devs who try to shoe-horn an AVN into a sandbox.
Have you ever seen someone request an unofficial remake in order to add a sandbox? no.
You only ever see people wanting a non-sandbox version.
Have you ever seen a review where someone says, "but I wish it had more QTEs"?
No.
Not a single review in the history of electronic gaming has someone ever wished for more of them. [unless it was a comedic review.]
Even in 'action games' where the player is fully engaged and ready for 'action' there are never calls for either the introduction of or the addition of more QTEs.
Additionally, QTEs like this punish anyone with a disability that impairs vision or dexterity or may be playing through with English as a second language and perhaps can't read at the speed of a native speaker.
Stick to telling a compelling story with adequate graphics rather than worrying about adding gimmicks that no one asked for and doesn't improve the storytelling in a tangible way.
Anyway, you wanted feedback, so thats mine.
Ultimately, it's your choice.
Do a quick google and you'll see QTEs are, at best, tolerated and more often than not viewed with disdain to loathing.
People don't really download AVNs looking for a "game", they want a story with some interaction in the form of choices that are more than just flavor while over-all having a relaxing time, AKA: an AVN.
Quick-time evens are almost universally loathed in any "game", they are a blight on storytelling.
As far as AVNs go, they are in the same category as sandbox, puzzle, free-roam and point-and-click.
These are things people endure, not tags people seek out.
For example, I really think Love of Magic is one of the best titles on here from a story-telling perspective, but honestly the whole story could be told without the sandbox which is, for the most part, is a glorified scene selector, not a hub of emergent gameplay.
You'd be wasting dev time putting in something no one asked for, no one actually deeply desires and that adds exactly nothing to telling the story or enjoying lewds, the two main components of an AVN.
Because you know people are just going to save and load or scroll back before the QTE in order to "do it properly" when they get to one, right?
Why do you think walkthroughs are so popular?
Do you think people want 'random-ish' outcomes or do you think people want full control to choose the path their story goes?
This is the same as devs who try to shoe-horn an AVN into a sandbox.
Have you ever seen someone request an unofficial remake in order to add a sandbox? no.
You only ever see people wanting a non-sandbox version.
Have you ever seen a review where someone says, "but I wish it had more QTEs"?
No.
Not a single review in the history of electronic gaming has someone ever wished for more of them. [unless it was a comedic review.]
Even in 'action games' where the player is fully engaged and ready for 'action' there are never calls for either the introduction of or the addition of more QTEs.
Additionally, QTEs like this punish anyone with a disability that impairs vision or dexterity or may be playing through with English as a second language and perhaps can't read at the speed of a native speaker.
Stick to telling a compelling story with adequate graphics rather than worrying about adding gimmicks that no one asked for and doesn't improve the storytelling in a tangible way.
Anyway, you wanted feedback, so thats mine.
Ultimately, it's your choice.