- Jul 29, 2018
- 213
- 567
Gonna be real here and not mince words regarding the new "mechanic":
1. As much as we want to fool ourselves, this right here is a Visual Novel, not a "game" in the basic definiton of it, so no need to turn it into something that it's clearly not. It should, however (in my opinion), be treated more like a "live" book of sorts, and much like I can leisurely read a book and form my own thoughts on my own pace, so should be the case here, not limiting me to "think fast or else" (which is plain asinine).
2. Let's hypothetically assume this is in fact a game, like you wanna call it. Take a look at the current games on the market and people's dislikes about game mechanics in general.
You want to treat this as a game, but then you go add one of the most hated and annoying mechanics in games: QTE's, and with negative consequences if you don't click the button fast enough ? come on...
(Not to mention that even then, you're not doing the QTE's "right", starting the stopwatch when you still have a whole paragraph of crap to read, clearly only meant to waste time and put more pressure on you, and not at the moment of choice, is a major dick move, furthermore, you're shooting yourself in the leg with this, making readers/players not even care/concentrate on what they are reading, but instead fast forwarding to the choice, so that the timer won't give them a bad ending.)
Sorry for that little outburst, as I'm going through the opening of the chapter, it just baffles me how dumb this idea is, and you were doing so good, and then this ? It's like you didn't even think before implementing this. shame...
3. This one is short: Give me one reason why it's needed, other than to put unnecessary stress and pressure on the reader/player (whatever you wanna call us) ? (And don't give me that lame scripted excuse of "testing my reading speed, hand reflexes blah blah blah", what are you, my fitness coach or gym teacher ? Did I sign up for a physical and mental test without even knowing ?)
Side note: Don't get me wrong, I think you've got a great game on your hands, and I truly love and enjoy the story, but perhaps let's focus on more content and less about adding unwanted and unneeded features, that serve only as a detriment to this otherwise, fantastic game ? that would be awesome
1. As much as we want to fool ourselves, this right here is a Visual Novel, not a "game" in the basic definiton of it, so no need to turn it into something that it's clearly not. It should, however (in my opinion), be treated more like a "live" book of sorts, and much like I can leisurely read a book and form my own thoughts on my own pace, so should be the case here, not limiting me to "think fast or else" (which is plain asinine).
2. Let's hypothetically assume this is in fact a game, like you wanna call it. Take a look at the current games on the market and people's dislikes about game mechanics in general.
You want to treat this as a game, but then you go add one of the most hated and annoying mechanics in games: QTE's, and with negative consequences if you don't click the button fast enough ? come on...
(Not to mention that even then, you're not doing the QTE's "right", starting the stopwatch when you still have a whole paragraph of crap to read, clearly only meant to waste time and put more pressure on you, and not at the moment of choice, is a major dick move, furthermore, you're shooting yourself in the leg with this, making readers/players not even care/concentrate on what they are reading, but instead fast forwarding to the choice, so that the timer won't give them a bad ending.)
Sorry for that little outburst, as I'm going through the opening of the chapter, it just baffles me how dumb this idea is, and you were doing so good, and then this ? It's like you didn't even think before implementing this. shame...
3. This one is short: Give me one reason why it's needed, other than to put unnecessary stress and pressure on the reader/player (whatever you wanna call us) ? (And don't give me that lame scripted excuse of "testing my reading speed, hand reflexes blah blah blah", what are you, my fitness coach or gym teacher ? Did I sign up for a physical and mental test without even knowing ?)
Side note: Don't get me wrong, I think you've got a great game on your hands, and I truly love and enjoy the story, but perhaps let's focus on more content and less about adding unwanted and unneeded features, that serve only as a detriment to this otherwise, fantastic game ? that would be awesome
Last edited: