It isn't, but people casually butcher language in worse ways. Magma isn't wet even though it "flows," cheese has nothing to do with seniority or income even if "the big cheese" refers to a boss in a high position, and "literally" is the actual fucking antonym of "figuratively" no matter how often people get that wrong (or just throw it in their sentence for extra drama).
...moving on:
I played this out of curiosity. I saw a ton of LIs, routes, and RPGM and figured it'd be a trainwreck.
And it...kind of is, but not nearly as bad as I expected. If the dev trimmed
way down on the girls, or capped it here, that'd still leave a ton of content to
work through (EDIT: develop and implement). Having multiple NTR antagonists with overlap on the heroines is also unexpected. My main problem is that the game isn't actually that fun to play at the moment; you grind, run around, and need to rely on the guide to get anything done. It gets repetitive pretty quickly and even the fast-travel that the game
does have feels incomplete.
It needs more proofreading. The ESL stands out, spaces are missing between sentences, shit like that. It also needs better guides and more ways to control the NTR stats. I was somehow under the impression that the player could run defense for a while and get a heroine's "love" or corruption stats down with the rival characters as time passed. Or, as I think someone else suggested, that raising a heroine's affection high enough would render the antagonists unable to raise her NTR stats.
In short; too much time was spent wandering the map at different hours, checking the walkthrough, and at a few points actually editing the shit out of some test saves because certain events are either luck-based or can interfere with each other and cause one or all competing events to fail. The MC is kind of annoying and lame, which is sort of typical, but would be easy to fix by giving his dialogue some confidence as he progresses along vanilla routes or ups his stats.
And if the MC is smart enough to break into computers, he might as well be smart enough to download remote access software so that he can check Kento, Ito, or whoever else's PC from his own whenever he wants to.
The primary judge of any game, for me, is how enjoyable or tedious it is to play. MCM is a scene collector with fetch-quests and busy work. For the game to be good, those should minimize the tedium as much as possible. For the game to be great, all three of those should be fun to do...which is a challenging prospect. It's too early to give this a proper review, which is why I'm commenting, but right now the game is a little under 3 stars: a dozen girls with one or two vanilla animations and two or three NTR animations (possibly per rival character) isn't worth the grind or map traversal. It could get a lot better, but I'm not holding my breath.