Can you help me find exactly where?you dont need a save, there is a recolection room where you can unlock everything ingame... also there are a few saves around in these pages wich are pretty much as up to date as it gets
Can you help me find exactly where?you dont need a save, there is a recolection room where you can unlock everything ingame... also there are a few saves around in these pages wich are pretty much as up to date as it gets
if you go into the attic you'll see a red portal that takes you to the recollection room, enter any of the girls rooms and you'll see a fire place thing, interact with it to unlock all scenesCan you help me find exactly where?
ive been saying this for days like why tf am i watching half of the females get get down with other dudes and i cant stop themOK, I have to ask how is one of the planned tags Harem. lol judging by how much of a cuckfest this is.
Thanks for the report. I don’t think that’s a bug. I set it this way. When Rin’s love become 0, game over.Found a bug. On Friday Late Night if you miss the fuck event after Rin love level is 1. Your Rin's love will enter in a loop, then the screen gets all black, and then after half a minute it says that "Rin got really mad at you so she kicked uou our of the house" giving you a Game Over screen.
That's valid from a Game Design perspective, but not in terms of user experience.Thanks for the report. I don’t think that’s a bug. I set it this way. When Rin’s love become 0, game over.
Technically, I've said something like that before.The NTR routes in this game really hurt the experience. It feels like some girls are almost guaranteed to end up in those routes no matter what, and that can be really off-putting for players who just want a happy, vanilla experience. If the game added a Vanilla/Happy route for each girl, with the option for players to choose which path they want to take, it’d create a much better balance. Some of us don’t want to deal with NTR at all, so giving us a clear choice would really improve the overall experience. It's frustrating when a game forces you into routes you don't want to take, especially when there’s potential for a more enjoyable, non-NTR path. Allowing players to choose would keep everyone happy and increase the game’s replay value. I really hope the devs take this feedback into account, because with a little tweaking, this game could be so much better. Honestly, I prefer going down the Vanilla route first to enjoy the story the way I like, without any NTR involved. Once I’ve done that, though, I’m curious to explore the NTR route just to see what happens if I don’t avoid it. Having the option to choose between the two would make the game more enjoyable and add replay value. It’d be great if more games allowed players to experience both routes without forcing one on them.
I get what you're saying, and I definitely agree that a sandbox-style game should give players freedom to choose what to do. That’s actually my main point, having clear choices between NTR and Vanilla routes would still fit within that freedom. Right now, it feels like some NTR paths are almost unavoidable, which takes away player agency rather than enhancing it.Technically, I've said something like that before.
But I wouldn't say add two routes of happiness and ntr;
I'd be more inclined to say (as I've said in many previous comments) that the creator should add more interaction to the main characters
(who are the ones who live with us in the house)
so that the sandbox touch of the game isn't lost, because adding more routes would only make it more linear than it already is.
The idea of the game is to be "Sandbox" and they should let you as a player choose what to do, when to do it, how to do it and how many times to do it.