Post meeting Sadie/The cult and then going to school. Principal Sally's intro when you enter her office is looking for a non-existent image "Images/Locations/School/Detention/laintro.jpg". You also can't seem to leave that screen, clicking the bell eventually rings... just loops you back onto it.
Ditto, (male) game loops to same screen upon Sally's intro. Speaking of bugs I also noticed that after the aunt shows up, one of the weekday living room visits auto added a vial to the wine, putting me at -1 vials. Using a vial on a teacher at club and selecting more submissive doesn't work as latter it gave me the scene classroom where you are forced to eat her out, which has a lesbian gif funnily enough.
Been a while since I've played but I like the direction of rework. Clothing was just busy work. However I see more improvements need to be made.
Male characters stuck to gameplay grind of Lust + event = cum. Cum @ (x)= upgrade, upgrade = progression.
Enjoyed old Principle/Liberian event variance, not in current bc of bug, more of this please. Would be better if the more unique events were rewards for different character factors. For example, not sleeping with Heather should not be a net negative.
Areas lack events beyond singular action. Mall only has computer card/church only removes corruption/club for teacher
Limited interaction with house members and no visible guidance or chain of events from them.
Computer and slave pen do the same thing as visiting cult member. Too redundant.
Upgrades are too linear in usage, might as well be text flavored keys.
All Area visitation especially the church is hidden behind events, which makes the first week boring. The Church is necessary for progression and obtained for bad managerial skill.
Character event progression tied to another isn't really foreseeable.
Somehow gain corruption despite leaving introduction as a virgin.
Unable to gain upgrades unless interacting with the demon, so game play is a linear grind.
Don't see why computer pass time uses energy- not sure about phone.
Additionally there should be a skip intro option.
Call character option doesnt inform when it should or can or why it should be used.
Not sure what benefits there are for NOT using vials, if any.
Most of these will be gone once the game is fleshed out and finished, but right now seem to be glaring holes.
Enjoyed and cant wait to see the next update!