- Apr 11, 2022
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The 15/20 days cycle will only apply to August because it's possible I'm on ward duty in my job, so only reacting to things happening and no regular work, so I can (if nothing happens) easily spend 12h/day on My Dorm. If I went down to the 15/20 days for regular updates it would be too short. As you know, the average update is around 16.000 words with 28 days of development. If I go down to 15/20 it would be around 8-11.000, and you see that people complain that they are already short.Yeah, I'm ready...
Do the releases you feel better doing. The 15/20 looks good. Do things as you feel comfortable.
To be honest, My Dorm may profit of a shorter release cycle, to counteract the increasing release cycles of almost every other titles in it's category. The amount of content is quite easily larger than most anyway. From what we can see, the increase in quality of renders and animations and, consequently, the increase in development time, is working against most titles. They either have to make micro updates to keep the Dev cycle short, or, extend the Dev cycle to 3 or 4 times to maintain the same level of content. Extended cycles, bring about supporter fatigue if not on the first or second cycle, but it is an increasing risk.
So, if you feel comfortable with a shorter release cycle, if the amount of content is satisfying (e.g. NOT micro), it will by default win you a bigger spot. MB did it with GH, it was a risk that only Talothral had taken recently, it is working wonders. Neither are on the top tier of render quality, they don't need to be. They are however, on the top tier of attention retention. While I, and probably almost everyone, like pretty graphics (Think Red Lucy) a constant flow of satisfying amounts of content is a different league altogether.
Peace
I did some unfair numbers (I say unfair because every game is a different world and comparing them is difficult) some days ago on my Discord:
Moon publishes every 15 days with around 500-600 renders (33-40 renders/day) he doesn't give numbers about words.
Another dev has published two updates of his second game in 442 days (from the first release to 0.3). 6.000 (13.6/day) renders and around than 93.000 words (210/day)
They are both extremes, but I rather get small updates than huge updates with comparatively less content (even doubling the second dev numbers because he's doing two games, one of them not rendered, he is far from Moon).
I'm in the middle, 28 days average, 585 words/day, and 29.7 renders/day.