- Jan 18, 2021
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The costs of the material (usually PLA) would not be so high. For a single 20cm tall figurine with a base and a few props, that would be about 100 to 200 grams of material, which costs around 30€/kg (or half of that if you buy from cheaper brands). So the material costs would probably be around 5€/$5.Then you should add the printing cost, which I do not know, and even the printer if someone wants to do it commercially and (as it's my case) doesn't own one.
The issue might be the printing time if you don't own a 3D printer as a hobby and if you have to pay for the time you use the printer. With a high level of detail (layer height < 0.10 mm), a 20cm tall figurine would consist of more than 2000 layers and would probably take more than 24 hours to print, depending on the complexity of the pose, the amount of supports, etc. Using variable layer height could cut that time in half but it would still be significant.
That would be the biggest hurdle for me. I am rather good at optimizing 3D prints, but I am terrible at painting. It is not that hard in theory but it takes a lot of time, good eyes and a steady hand if you want to paint fine details with the tip of a brush. If you want to do it well, then you have to:The best idea to get a good result would be to print it in a neutral color and handpaint it, and that would add even more cost and, especially, time. And someone who knows how to paint. It's been years since I painted a Warhammer figurine, and my skill couldn't be considered pro-level even then.
- start by lightly sanding your model with a fine-grit sandpaper to get a smooth surface,
- spray it with some primer,
- apply a first layer of white or black undercoat to the areas that you will paint in the lightest or darkest colors,
- paint over that with the desired colors, preferably in multiple thin layers, letting the paint dry every time,
- and finally apply a clear coat (matte or glossy) so that your painted model lasts for a long time.
It is not that hard once you get used to it. Some hints:The figures should be adapted to 3D printing (even more time) to avoid the problems you named with hair and fishnet.
- Free floating hair is bad, but hair that is close to the body or tied in a bun works well. Even a ponytail can work well, with a small amount of supports in its lowest part.
- Same for the clothes: skin-tight clothes work best. Bikinis, hotpants, leggings, t-shirts, tank tops, jeans are all fine. Avoid shirt collars, loose sleeves, shirts or jackets with open sides, etc. Skirts and miniskirts can be challenging but are doable if you only need supports for the lowest part and if the folds are not too complex.
- The pose requires a bit of thinking. In general, any body part that is connected to the ground and mostly vertical from there will work fine. If someone is standing, then the legs, waist and torso will be easy to print. The arms require a bit more thinking but you can reduce or even eliminate the need for supports if you avoid having too many horizontal areas. Any angle above 45 degrees usually works fine without supports. Below the spoiler, I have tried to illustrate that with four poses for the arm in which I highlighted in red the areas that would need some supports.
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And even if you do not optimize the pose, this is not a big problem anyway: some additional supports will usually solve the problem. This will waste a bit more material and you will need to spend a bit more time cleaning up your figurine later, but adding supports can be better than being forced to use some awkward poses.
EDIT: here is an example of a pose that would not need any supports, except maybe around the head.
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I agree. Except for very simple models using only a few colors, it would be very difficult to turn a profit. I doubt that many players would be ready to spend several hundred euros or dollars to buy a 3D printed figurine that required several days of work. The cost of the raw material would only be a small fraction of the total. Most of the costs would come for the time spent printing, removing supports and cleaning up, sanding, painting, coating, etc.So, yes, that would be a nice feature to have, but I never would try to do it commercially. The final cost of each printed item would be too high to have any success, would take a lot of time I would need to take from development, and no one can be sure the final product would have the quality needed to be commercialized.
I guess that's why no one is doing it in the AVNverse. The more "fancy" items I've seen out there for AVNs have been T-shirts and mugs, and I think it wasn't a success. Most people who would purchase them have the PS skills to extract their favorite image from the game and print a mug online.
That being said, even if I suck at painting, I would be curious to try 3D printing one of the girls from My Dorm if a suitable 3D model (.obj or .stl or .blend) was available. The Daz license allows 3D printing for free if it is for personal, non-commercial use.
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