I want to be clear, there's no bashing on anyone here:
- The Dev work isn't the renders. That's Computer time, it is a cost, both in energy, disk space and parts.
- Looking for the right clothes, the hours spent on writing and thinking about the story, talking it over to make it make sense, posing, adjusting lights, enhancing shadows, finding the best camera angle, redoing it, and again, no, not good yet, choosing nail polish, make up, posing the head again, a bit more of this, this, this is the Dev's work.
- Creating animations, or using a preset set, is Dev's work.
- Coding is Dev's work.
- Testing.
- Translating.
- Promoting.
- Networking.
- Thinking.
- All that is Dev's work.
There's no way to turn this into a spreadsheet. There's no way to measure Creative work. What can be a 5 minutes job, can also be a 2 hours one. Just try to write a dialogue when you're too tired and can only think of how comfortable your mattress is. Or do posings when your head is completely absorbed in how to write that bloody dialogue that is killing your vibe.
Sure, there may exist a need to compare the incomparable, but, how about we instead measure readers satisfaction? I think that is the fairer thing to do. How? I dunno... but instead of forcing objectivity on who does Creative work, force it on who's trying to do the comparisons.
Before you even reply, try to create ONE render in DAZ. Something that you'd be proud to display, not a rush job.
The amount of time it took to make that is simply ridiculous. Over 40 hours.
So, before you reply, try it.
Peace
