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Negan22

Newbie
Jul 30, 2023
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70,000 words and 20,000 renders
I think you meant 7000 words and 2000 renders because I never saw an update with even 6000 renders, the maximum I saw is the recent "Artemis" update with 5600+ renders.
My Dorm has released 217,499 words and 76,804 renders (animations included) in 8 updates).
I don't know if you are joking, but if you're serious 76804 renders (excluding animations that use multiple renders) is a crazy number.
 
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Trope95

Engaged Member
Game Developer
Apr 11, 2022
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I think you meant 7000 words and 2000 renders because I never saw an update with even 6000 renders, the maximum I saw is the recent "Artemis or something" update with 5600+ renders.
Have you played any My Dorm updates lately? The last one had 29,176 words (English version) and 11,288 renders (animations included), released in 49 days. The biggest updates in each category were v.0.19 (33,203 words) and v.0.23 (17,894 renders (animations included)).
 

Negan22

Newbie
Jul 30, 2023
95
137
Have you played any My Dorm updates lately? The last one had 29,176 words (English version) and 11,288 renders (animations included). The biggest updates in each category were v.0.19 (33,203 words) and v.0.23 (17,894 renders (animations included))
Can you share the number of renders without the animations, other devs count animation renders as a single animation. You know like 5000 renders + 300 animations (which equals 3500 renders or something)
 
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Trope95

Engaged Member
Game Developer
Apr 11, 2022
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Can you share the number of renders without the animations, other devs count animation renders as a single animation. You know like 5000 renders + 300 animations (which equals 3500 renders or something)
Here you have it
1750435733916.png
In the sentence you quoted, I was talking about 70,000 words and 20,000 renders (animations included, though).
Counting an animation that lasts for 15 seconds and has 450 frames as a single image isn't the same as counting a 2-frame animation as a single image, but that isn't the point.

I read a lot of changelogs and most devs say 1,000 stills and 25 animations (and don't say how many frames there are, so players don't know if it's 15 seconds or half a second). I try to be transparent with the work I do (and that's why my changelogs are detailed). I can tell you that a single animation has to be adjusted frame by frame, and, especially, has to be rendered, so I WOULD NEVER count them as a single image.
 

johnpouljones

Well-Known Member
Oct 17, 2023
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1,807
Here you have it
View attachment 4962111
In the sentence you quoted, I was talking about 70,000 words and 20,000 renders (animations included, though).
Counting an animation that lasts for 15 seconds and has 450 frames as a single image isn't the same as counting a 2-frame animation as a single image, but that isn't the point.

I read a lot of changelogs and most devs say 1,000 stills and 25 animations (and don't say how many frames there are, so players don't know if it's 15 seconds or half a second). I try to be transparent with the work I do (and that's why my changelogs are detailed). I can tell you that a single animation has to be adjusted frame by frame, and, especially, has to be rendered, so I WOULD NEVER count them as a single image.
I wonder why people count renders instead of focusing on action. I never count words when I read them. It doesn't make sense. :confused:
 

Negan22

Newbie
Jul 30, 2023
95
137
How does that matter in any way?
Just trying to make sense of this lol I just checked the changelogs and the amount of content trope pushes in such short update frequency is kinda insane, the best I've ever seen (if I didn't read the changelogs incorrectly), maybe moonbox is near or better than this but I am not sure, still it's better to not count animation renders with the normal renders makes things kinda confusing.

Edit: I am talking about the number of still images and animations and not the total number of renders (including animation renders) because I can't compare that with other developers because they don't share that number.
 
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xapican

Devoted Member
May 11, 2020
11,633
18,120
Just trying to make sense of this lol I just checked the changelogs and the amount of content trope pushes in such short update frequency is kinda insane, the best I've ever seen (if I didn't read the changelogs incorrectly), maybe moonbox is near or better than this but I am not sure, still it's better to not count animation renders with the normal renders makes things kinda confusing.
MB, doesn't have animations, and why don't count the renders of the animation ?
Not counting doesn't mean that they haven't to be rendered as well, that the update cycle has nothing to do with the quality of the AVN, (in my opinion) It only shows the dedication, and the amount of time the dev. can dedicate to "his" AVN.
 

Negan22

Newbie
Jul 30, 2023
95
137
MB, doesn't have animations, and why don't count the renders of the animation ?
Not counting doesn't mean that they haven't to be rendered as well, that the update cycle has nothing to do with the quality of the AVN, (in my opinion) It only shows the dedication, and the amount of time the dev. can dedicate to "his" AVN.
I mean it's good that a developer is putting everything in the change logs, everyone should appreciate that and I appreciate that too, but in debates when you are trying to give a comparison between your work and others it's better to give it in (still renders + animations) format instead of the (total renders) format because one cannot compare total number of renders with other developers because most of them don't share that data.
 

JJ1960

Well-Known Member
Jan 12, 2017
1,747
5,722
Just trying to make sense of this lol I just checked the changelogs and the amount of content trope pushes in such short update frequency is kinda insane, the best I've ever seen (if I didn't read the changelogs incorrectly), maybe moonbox is near or better than this but I am not sure, still it's better to not count animation renders with the normal renders makes things kinda confusing.

Edit: I am talking about the number of still images and animations and not the total number of renders (including animation renders) because I can't compare that with other developers because they don't share that number.
Still image count is higher in My Dorm than many other games because Trope has the blinking series when talking to the girls (I think it may be three for each, one eyes open, one half closed, one closed, which loops). Still takes just as long to render each and the changes have to be posed for each one, but that can account for some of the larger file count.
 

e6mill

Engaged Member
Aug 4, 2022
3,715
7,399
I mean it's good that a developer is putting everything in the change logs, everyone should appreciate that and I appreciate that too, but in debates when you are trying to give a comparison between your work and others it's better to give it in (still renders + animations) format instead of the (total renders) format because one cannot compare total number of renders with other developers because most of them don't share that data.
Counting renders is almost as silly as measuring coders' productivity by lines of code anyway TBH.
 

xapican

Devoted Member
May 11, 2020
11,633
18,120
I mean it's good that a developer is putting everything in the change logs, everyone should appreciate that and I appreciate that too, but in debates when you are trying to give a comparison between your work and others it's better to give it in (still renders + animations) format instead of the (total renders) format because one cannot compare total number of renders with other developers because most of them don't share that data.
Ok, after reading this, I ask myself does Trope want to compare himself, with other Developers ?
Or does he just give us a heads up, about how much work he put into each update ?
Edit: not that you don't have a point in setting a standard to compare the content, but this failed by something so elemental as the Temperature, the lenght units, and so on .
 
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Negan22

Newbie
Jul 30, 2023
95
137
Counting renders is almost as silly as measuring coders' productivity by lines of code anyway TBH.
From an accountability point of view, it's actually silly that nobody counts renders, animations, dialogue lines especially the ones who are paying for that particular project.
 
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