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Trope95

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This is something to check. Let the Dev arm Betty with this and see what happens. :ROFLMAO:
Miscellaneous information: That scene was designed with a cast iron skillet in mind. Then I did a special render with Betty armed with a rolling pin. Players asked the rolling pin to make it to the game. The cast iron skillet disappeared.
 

Elhemeer

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Hmm ... SubscribeStar doesn't let you just watch/follow an account ... have to think about this.
 
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Trope95

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After a few days of no time to play, finally got back.
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Then there was this:
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And, finally: is there an easy way to randomize the eye blinking? I'm starting to get "lizard people" vibes. :alien::eek::(
It was a year since Jack's "last fight". The fight was in 0.4.5 (August 2022) and that sentence from Erika was in 0.11B (August 2023)
That was exactly what I wanted with that Alexia-Buzz MC image :D

There's a way to randomize it, I wanted to research how to implement it, but there's always another render to do or another scene to write.

I think almost every time we see the MC clearly, it's based on a famous scene or meme.
It's mostly a PoV game, so not showing his face too much helps to get more immersion and avoid the comments about him looking old.
The downside is that, when I need to show him, I think players will ask "Who's that guy?" (And now I have Madonna singing in my head), so I show him once in a while. If it makes you laugh, win-win
 

Elhemeer

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Are the eyeblinks gifs or animations? The fact that they can be randomized sounds like renpy choosing when to switch between the static image and the gif/animation, which would mean replacing a static number with a randomizer code (which was #ran - or something like that - in basic, which was the only coding I ever learned)
 
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Trope95

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Are the eyeblinks gifs or animations? The fact that they can be randomized sounds like renpy choosing when to switch between the static image and the gif/animation, which would mean replacing a static number with a randomizer code (which was #ran - or something like that - in basic, which was the only coding I ever learned)
They are animations with three renders (a-open eyes, b-half closed, c-closed)
1709377822238.png
Right now they have a set time (the individual number lines) that I found is what works better, and most of them are coded through a function call. Only the ones, like this one, that are linked to other frames in a longer animation are coded individually.

The problem is not the code, it would be random.uniform(A, B) with A the lower threshold and B the higher one. The problem would be getting those thresholds right.
 
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