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General comment on all the English/language discussion:
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Wait until you get a little older, and the young 'uns start using words to mean new things even where you thought you knew the language and it 'felt natural' to you before. Nothing makes me feel more instantly old than having run to the urban dictionary online to look up a word I know suddenly being used in a completely new context. :LOL:
You mean shit like skibbity and all that bs that they are using now.... Like my generation had sayings and slang but at least it was somewhat English. The shit they use nowadays.... Its not even close to real words! Legit anyone over id say 20-25 can think about the slang and sayings they use to use then listen to any teenagers and have their brain melt tryna figure out what brainrot happened to the new generation. lol
 
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johnny0183

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Dec 20, 2024
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You know people will complain about it. Even after the night at the Jazz Corner, when it's explicitly explained why they can drink at 18, people who are past that update complains.
I always forget how annoying people can be. Just enjoy a game a developer has put many hours into. If you see something you think could be better maybe try some constructive feedback if the developer appreciates it but if you're just going to complain please move on to something else. Maybe counting ants in your backyard or something.
 

jI11jaCksjAkk

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Jun 26, 2023
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You mean shit like skibbity and all that bs that they are using now.... Like my generation had sayings and slang but at least it was somewhat English. The shit they use nowadays.... Its not even close to real words! Legit anyone over id say 20-25 can think about the slang and sayings they use to use then listen to any teenagers and have their brain melt tryna figure out what brainrot happened to the new generation. lol
So has said every generation ever, though. That paragraph contains a whole lot of non-traditional word usage from the POV of my generation, but that doesn't make it "wrong" does it? The world changes, new things are discovered and created, and so language always has to add new words and/or new meanings for old words as time passes. I just think the so-called problem lies less with the words and more with the inflexibility of the more...mature minds when faced with the new. The irony is of course that kids today, who resent adults bashing their slang, will in just a few years be bashing the slang of the generation that follows them. :censored:
 
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So has said every generation ever, though. That paragraph contains a whole lot of non-traditional word usage from the POV of my generation, but that doesn't make it "wrong" does it? The world changes, new things are discovered and created, and so language always has to add new words and/or new meanings for old words as time passes. I just think the so-called problem lies less with the words and more with the inflexibility of the more...mature minds when faced with the new. The irony is of course that kids today, who resent adults bashing their slang, will in just a few years be bashing the slang of the generation that follows them. :censored:
Well dont get me wrong im not saying its wrong its just... How do they come up with the new crap. Like for example ya i use slang, BUT its at least close to the real word and tbh basically everything i said was english and in the case of me using slang its slang from the 90s so. Also i dont tend to use ' in words cause my fingers dont work how they use to so i cba to move my hand in a way that i can actually hit it (if thats what your referencing). But lets both be honest, mines understandable. New generation slang aint understandable unless you learn the new slang an wtf it means lol. Thats what i was tryna get at, not that it was "wrong" or "bad" just as i said brainrot for any generation but the newest generation lol.
 
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snakeplisskin

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Mar 19, 2018
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There are several reasons:
Localization of the assets:
You can't place a game in the UK if a car will be shown. Every Daz car has the steering wheel on the left.
Most electrical sockets in assets are American ones, so that discards Europe as a setting if you don't want to get complaints about the sockets being incorrect. Yes, there are some assets with (continental) European sockets, but you don't want to limit yourself to perhaps 10-15% of available Daz houses/bars/cafes/etc.

Related to the above point, is the perceived housing distribution: Most people in Europe (living in a medium-sized or bigger city) live in an apartment or small house (no pool, no garden to write home about, etc.). Hollywood has "sold" the idea that every middle-class American can live in a big house with huge rooms, a pool, and a big garden. You don't want your characters having sex in a 3mx3m room if you want to move the camera around. The MC's room is 19'3"x23', 442 sqft (5.86x7m, 41m2). There are smaller apartments in some cities in Europe.

Europe has a history. If you set your game in Paris, sooner or later you should show the Eiffel Tower, the Chams Elysees, etc. Same with London (Westminster Abbey, the Houses of Parliament), Rome (Colosseum, Fontana di Trevi), or wherever. Most small towns in Europe have historic landmarks and almost none are available as Daz assets. It's easier to "invent" a small town in the US than one in Europe.

Market: As you can see in the table below, most of my income comes from US players (it shows money percentage, not percentage of players, in Subscribestar in the last year, easier to gather that info than on Patreon)
View attachment 4832316
It's not only a population thing; American players spend more per million inhabitants than any other country (except Australia and New Zealand), followed closely by Germany.

If a market provides you with 65% of your income, has the asset advantage, and also it's easier to invent a setting, it's a justifiable choice to set your game in that market.
What the heck, my fellow Canadians. We need to pump those numbers up.
 
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On another note i realized i never commented my opinion of the game LOL oops,

Just wanna say i love the game, while its got a lot of LI and sex etc, it has a pretty good story (specially compared to games with the whole ton o LI move into a big house with the MC type trope).

I would love to see the actual story advance more, but i do realize why its slow progression on the main story (involving the acronym companies etc) due to the high volume of diversity in variables (like all the different LI's). I love how there are so many different options as well. Some Slow progression others fast. All in all id say its pretty good and i cant wait to see more of the progress through its development in terms of the story.

As for the different characters, i love how there are so many different characters with pretty decently unique personalities in the game. its not all cut and paste the same. Looks are different. Temperaments are different, and each seems like their own independent character. The only exception to that rule is the clones who have similar personalities, BUT that kind of makes sense. They only differentiate due to their life situations, which makes total sense. As for looks, i think you did an amazing job making a fair amount of them unique. Each has distinct physical characteristics which is quite nice (not all the same body type an frame) as well they all seem to have unique looking faces, and features (besides the obvious same as personality similarities due to the whole "clone" thing).

In terms of other games similar to this, example being grandmas house, i think i like this one by far better due the above. While some may not agree, for me personally i found that this was able to keep my attention even through 3 seasons so far, while the example grandmas house was not (never was able to finish that one tbh).

All in all just a giant post saying what i like about this game, as well as why i like those things. My only complaint again is that the story itself tends to progress pretty slow, but again thats not surprising because again 1. All the branches you need to write and code for, as well as do renders for, and top it off if i recall correctly this game is updated semi regularly, so i cant really fault the slow progression its more my curiosity making me go "I want to find out what happens!!!" so its not like its bad.

Anywho keep up the amazing work!!!
 

jerichodowns

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Jan 25, 2023
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Wait until you get a little older, and the young 'uns start using words to mean new things even where you thought you knew the language and it 'felt natural' to you before. Nothing makes me feel more instantly old than having run to the urban dictionary online to look up a word I know suddenly being used in a completely new context. :LOL:
I'm in my 40s, so i'm already there. Skibidi toilet or whatever the frack thats supposed to mean. I just ignore them, to be honest.
 
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Trope95

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Apr 11, 2022
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On another note i realized i never commented my opinion of the game LOL oops,

Just wanna say i love the game, while its got a lot of LI and sex etc, it has a pretty good story (specially compared to games with the whole ton o LI move into a big house with the MC type trope).

I would love to see the actual story advance more, but i do realize why its slow progression on the main story (involving the acronym companies etc) due to the high volume of diversity in variables (like all the different LI's). I love how there are so many different options as well. Some Slow progression others fast. All in all id say its pretty good and i cant wait to see more of the progress through its development in terms of the story.

As for the different characters, i love how there are so many different characters with pretty decently unique personalities in the game. its not all cut and paste the same. Looks are different. Temperaments are different, and each seems like their own independent character. The only exception to that rule is the clones who have similar personalities, BUT that kind of makes sense. They only differentiate due to their life situations, which makes total sense. As for looks, i think you did an amazing job making a fair amount of them unique. Each has distinct physical characteristics which is quite nice (not all the same body type an frame) as well they all seem to have unique looking faces, and features (besides the obvious same as personality similarities due to the whole "clone" thing).

In terms of other games similar to this, example being grandmas house, i think i like this one by far better due the above. While some may not agree, for me personally i found that this was able to keep my attention even through 3 seasons so far, while the example grandmas house was not (never was able to finish that one tbh).

All in all just a giant post saying what i like about this game, as well as why i like those things. My only complaint again is that the story itself tends to progress pretty slow, but again thats not surprising because again 1. All the branches you need to write and code for, as well as do renders for, and top it off if i recall correctly this game is updated semi regularly, so i cant really fault the slow progression its more my curiosity making me go "I want to find out what happens!!!" so its not like its bad.

Anywho keep up the amazing work!!!
Thanks!
The game has an update every 42-53 days (47 on average, only one update took a bit longer) since Season 2 started. Before that, the average was exactly 30 days.
Variety was very important to me with a cast so big. If I couldn't get it in looks (Daphne/Eva/Erika and Emma/Amanda) I tried to do it in personality and background. It's the only way of making the girls memorable.

The main story is hard to define. For some players, it's about The Company, for others it's about the harem, and yet others think it's about the family. Everyone is right. And, maybe, everyone is wrong. I like to think the story is about a family that founded a company and, thanks to that company, the harem in its current state is possible.

I try to move forward, at least, two of those topics in each update, in some updates I manage to move all three, but The Company storyline is harder to move forward, since it depends on people outside the house.

I also like the girls moving at different speeds, it feels more realistic. Norah or Sam, experienced women who have been alone for a long time, wouldn't move at the same speed as Debbie or Daphne (both virgins). I'm enjoying a lot, for example, the "competition" between Eva and Amanda to be the first to do some things. Yes, I know, that competition only exists in Eva's mind, but it gives her (and Amanda for her reactions to it) a depth I didn't envision at first.

I'm glad you are enjoying the game.
 
Aug 10, 2024
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Thanks!
The game has an update every 42-53 days (47 on average, only one update took a bit longer) since Season 2 started. Before that, the average was exactly 30 days.
Variety was very important to me with a cast so big. If I couldn't get it in looks (Daphne/Eva/Erika and Emma/Amanda) I tried to do it in personality and background. It's the only way of making the girls memorable.

The main story is hard to define. For some players, it's about The Company, for others it's about the harem, and yet others think it's about the family. Everyone is right. And, maybe, everyone is wrong. I like to think the story is about a family that founded a company and, thanks to that company, the harem in its current state is possible.

I try to move forward, at least, two of those topics in each update, in some updates I manage to move all three, but The Company storyline is harder to move forward, since it depends on people outside the house.

I also like the girls moving at different speeds, it feels more realistic. Norah or Sam, experienced women who have been alone for a long time, wouldn't move at the same speed as Debbie or Daphne (both virgins). I'm enjoying a lot, for example, the "competition" between Eva and Amanda to be the first to do some things. Yes, I know, that competition only exists in Eva's mind, but it gives her (and Amanda for her reactions to it) a depth I didn't envision at first.

I'm glad you are enjoying the game.
100% i agree thats why i wanted to make sure in my post that i made it clear that its not a bad thing and that i understand why. I also agree i think the game is as enjoyable as it is because its not just the family, or the LI's or the harem, or even the company. Its everything. In fact id argue that the games story is just about each character rather than a set thing. Thats also why i wanted to mak sure you and everyone else was aware that me saying " i wish the company part would move forward" is in no way me saying that it needs to its just some thats piqued my interest is all.

Tho thats not the only thing, i forgot to mention in my earlier post but i also love the fact that you get the story of MANY different people. In fact thats the reason id argue that the main story is just you getting to know everyone because lets be honest, how many games out there will give you that much story for each charecter. It makes it A LOT more interesting. You get to know the charecters and how they tick, as well as everything else. Its almost like there are multiple stories within the one game due to the fact that you get so much to do with everyone. Example of that would be with your great aunt i think? (i cant remember if shes his great aunt or somthing idk) but the nun. You go to the city to take care of that and also help her out, that in itself is its only story chain, and its not just her tbh you get small to large story chains for most of the characters which some people would complain but i find it nice that even with a large harem (if you chose to go with all) that you end up giving everyone attention throughout the game.

Also sorry if i made any major spelling mistakes in either long post. Im using a pretty fucked up keyboard that several keys barely work so :3 makes it interesting to type sometimes LOL
 
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