I agree, but making a game is hard. People don't want fuckfests but if the dev doesn't show a boob, people will make bad reviews saying "no content", "slow burn", "snooze fest", etc. And it's hard for a game to recover from the first five reviews with 1-2 stars. A lot of people will see the score (and don't read the reviews) and pass on the game.
To me, there are other ways to fulfill the quota. I tried to do it in the first release with Saira, Emma, Emma+Daphne+Scarlett, and Norah. It didn't work for me with Saira, but it worked for a lot of players, since she became a player favorite. I would do things differently today with her if I started the game once again.
But, of course, My Dorm's first release was almost 26,000 words long (more than some completed short games). I wasn't in a hurry to release it and start earning money (I didn't think I would earn anything with the first few releases) and I took a bit over six months to develop that first release. I was ultra-happy with it, until I re-read/re-played it some months ago. A facepalm after facepalm experience. But it served me to (start) learn(ing). And My Dorm wouldn't be what it is without that first release.
I've seen some games' first release with 90 renders and 2,000 words. And the devs (think they) need to show something in so little space and time. That's when you get the creepy MC, because they can't find a way to show a nude girl without the MC spying on her. And they think they won't earn money without it. And it's a cliché, so it should work, right? What those devs don't understand (and I'm not blaming them) is that you can't get into the development world thinking you will become a millionaire or earn a living after three updates. You're bound to be frustrated if you think that.