- Apr 25, 2017
- 129
- 203
Celaviegroup
Chapter 3
Was looking up event 50, seems its dependent on event[36].progress but its impossible to progress looking at this code...
event[36].progress=14 will enter the " if EVENTS[36].Progress >= 13:" condition first then exit, thus all the code below is unreachable.
Going back, the babydoll and progress get set to 13 together so its impossible to reach the code to get event 50 done.
Simplest correction I can think it it should have been
EVENTS[36].Progress == 13:
EVENTS[36].Progress == 14:
else
$ EVENTS[50].SetDone() since we can raise progress to 15
Chapter 3
Was looking up event 50, seems its dependent on event[36].progress but its impossible to progress looking at this code...
![1709308601198.png 1709308601198.png](https://attachments.f95zone.to/2024/03/thumb/3423814_1709308601198.png)
event[36].progress=14 will enter the " if EVENTS[36].Progress >= 13:" condition first then exit, thus all the code below is unreachable.
Going back, the babydoll and progress get set to 13 together so its impossible to reach the code to get event 50 done.
Simplest correction I can think it it should have been
EVENTS[36].Progress == 13:
EVENTS[36].Progress == 14:
else
$ EVENTS[50].SetDone() since we can raise progress to 15
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