Somewhat dissapointing update tbh. I remember the dev saying most of the early character development was indeed rushed, but he planned to fill in the void so it felt more natural/as originally planned. But what are we getting? more rushed bloating.
Jesus Christ, if the author had issues with his artist, or lacked the time, etc. I think many of the void would be filled with addition of "lore-accurate" events. Basic shit like:
-Slower early corruption (at hands of Garrett for example). New art is not even needed, just re-use the old one and add more npc dialogues, more random encounters, maybe people goshipping about her escapades, etc. Things the developer is familiar with, nothing fancy to implement.
- More feedback. And by that I mean making sense between what happens at mc's back and Sana's behaviour. It feels way to mudane when she does so much shit but acts like nothing when facing her lovers. And that's another nagative, there's so little instances when you can actually roam the map with her so you can hear snarky/double meaning remarks from the npc she's getting down with.
In this aspect, pixel-harrasment events are nice but they are way too little and way too rushed. Again, this doesn't even need new art just re-use of coding with new text flavors.
- A more robust use of the time. This is what irks me the most, there are many events happening almost simultaneously and I don't understand why. If implementing a day/night cycle is too much work then at least time-gate said events (going to sleep is a very functional way to create the illusion of passing time) so she's not fucking the farmer, while sucking this guy and getting corrupted by this other ones IN MATTER OF HOURS. It breaks the sense of development.
Geez, at this point I'm here questioning if this is what people really care about so that's what the dev creates: a bunch of disconnected sex-scenes that doesn't add nothing more than happy-fap matterial so (we) pigs can feast upon.
Last but not least, if the developer read this I don't think the game is bad or anything. It's just that the good bits are too scarce while the addition of new things (story expantion, for example) will only contribute to this creeping sense of rushing if there's not a coherent fleshing out of the situations that surround the characters and the characters themselves.