- Mar 8, 2018
- 2,765
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Quite enjoying this so far, only niggle is the game window keeps 'disappearing' every 10-15 minutes so I have to save and restart the game alot.
Could be, thanks. Not a big deal really, now that I'm aware of it.could be a memory leak unsure tho sounds like it
Alright, the mod is finished.
Here's version 1.0 of the MGA Cheat & Gallery mod for MGA 1.0.
Instructions, readme, etc. all inside.
Short version: This gives you access to a cheat & gallery room.
The item to access it is in the dumpster on your lawn, and marked with fairy glitter. Once you have it, go to menu->items and use it.
It allows you to change the names, unlock every picture of the picture gallery, change the heart count of your relationship, and finally, it allows you to watch EVERY nude & sex scene in the game, not just one picture.
As always, it should be working & complete, but if any issues pop up, let me know and I'll fix them.
EDIT: Oh, and it also fixes a vanilla game-breaking bug for people who dated Mary but don't visit her when she calls in the 1.0 update part of Day 9.
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|Changelog 1.0|
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- added GF Ending, Sister Ending, Jerk Ending (no NTR) to GF & Sis Gallery
- added NTR ending without Jerk ending sex scene to the NTR gallery
- added Mary's last scene to Boyfriend cheating gallery
- added a short Bathroom scene for day 9 to the Bathroom gallery (found in the GF & Sis Gallery)
- added both the GF Date and the Sister Date to the Other events gallery (found in the GF & Sis Gallery)
- included a hotfix for a bug in vanilla MGA that prevented players who had dated Mary but chose not to visit her
for her last scene from progressing (Game Breaking Bug)
Unfortunately that would probably require a new plugin (yanfly's dialogue plugin) and I'm not sure whether that would work well with the project, since it has a customized option for dialogue choices that might conflict with the yanfly plugin.is there a way you can skip scenes in the cheat menu? i always acidently click on a scene then i have to sit threw it again
Adrian being locked up really made my night when I finished the game, I couldn't have been happier. I just couldn't comprehend not coming through the screen and punching him in his pixelated face after the lift scene I didn't know was coming.He could of yes. However he didn't. He did however take one of my suggestions on board and had Adrian locked up. I think complaining about the ending of this game is like complaining about the ending of the sopranos or lost. Sometimes they give you ending you don't want to see or can't understand.
I can't confirm the quality because I haven't used it but somebody already compressed this from 4gb+ to 1.8gb.I hope pepe compress this game
Kind of, but it's both about the symbolic value of tearing down the monument as well as the replacement with a distincly more phallic symbol.@kuraiken mod's
Question in Readme,
Q: What can I do to thank you?
A: Tear down the washington monument and in my honor, erect a golden phallus as a sign of your unending devotion.
I say
Isnt the Washington monument basically a big white dick? Just paint it golden and add the extra details at the tip and bottom, save time
You're correct, the scene is bugged. I've uploaded a fixed version 1.21 in my post (link on first post of the thread)Going through the CG's there is a scene where you have the sister by the throat as you finger bang her, is that in the mod or am I missing something?
Can't find it at all.
I just played the game for the first time last night and finished it with GfSis.Adrian being locked up really made my night when I finished the game, I couldn't have been happier. I just couldn't comprehend not coming through the screen and punching him in his pixelated face after the lift scene I didn't know was coming.
The sister ending seems to be generally regarded as the best ending,I just played the game for the first time last night and finished it with GfSis.
I was soooo satisfied with that smug/ever present (How the heck was every where the characters went?) asshole, I was tempted to go and check the Gf ending but felt like nah. This is it. Some of the comments i read in passing implied the main Gf ending isnt to good.
She doesnt get her memories back does she?
Also Its seem DanielK hasnt learned or changed much from his previous 'stranded' games. Render quality is not consistent and maybe its my preference but I prefer cg/scene's where you can see more not shoved close up for the entire scene.
Like
Yay this.
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Nay this
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And All the kiss scenes were weird, Hell if you gonna show a tit being sucked it shouldnt be done by zooming in
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Oh well Cant complain free game... :biggrin::biggrin:
You are very welcome, I totally found that on purpose, not at all an accidental find ... nope.You're correct, the scene is bugged. I've uploaded a fixed version 1.21 in my post (link on first post of the thread)
The issue was a if-check for behaviour of the previous day that I missed and didn't replace with a player input decision to decide the route. Now you can access it.
It's in the living room gallery on the fourth day. If you select that you've been a jerk the day before, you get the decision between slapping her and gently holding her. Slap her and you'll get the scene.
Thanks for making me aware of the bug.![]()
I will be playing your modded endings later today.The sister ending seems to be generally regarded as the best ending,You don't have permission to view the spoiler content. Log in or register now.
In the GF endingMy mod actually has an alternative, optional, modded version of the ending, rather than the open-ended DLC ready version, without making it too non-canon for future DLCs.You don't have permission to view the spoiler content. Log in or register now.
And yes, I often also wish Daniels would use more long shots to give a clearer idea of the scene, instead of always only detail view. But animating stuff is a lot of work, and he's chosen one of the more arduous ways of getting moving scenes into the game, so I can understand that he's cutting corners somewhere, though I really feel a better viewpoint selection could improve the scene quality quite a bit.
According to SolarEclipsed and a post on the patreon page, that's what he's planning. Standalone extensions to the gentleman route. Disappointing for the moment, but perhaps we'll see some great new content down the line?I will be playing your modded endings later today.
Curious why do you say DLC? Has DanK said anything about it? Oh wait its going to be like stranded 2 isnt it? Amnesia 2.
Frankly he is on an arduous engine, using 'image file animation' like LOP guys.
Oh well, I hope he improves his game going forward, Like so many dev's have.
I see so he has something planned, Well alright if the content is good and leaves you satisfied then its worth the wait.According to SolarEclipsed and a post on the patreon page, that's what he's planning. Standalone extensions to the gentleman route. Disappointing for the moment, but perhaps we'll see some great new content down the line?
Well, RPG Maker MV is a pretty decent engine (though not necessarily the best RPG Maker), but he's basically displaying pictures with a mili-second interval in-between. That means he has to make and script up *a lot* of pictures.
Not sure why he's only recently started to also use animated videos (which can be shown and are, at least integration wise, a lot less effort) or at least used variable function loops to call any of the necessary pictures, rather than building an entire sequence.
E.g. He has the entire sequence, sometimes hundreds of picture calls, done manually, and then loops it depending on the overall scene length.
I'd simply insert a loop function that calls pictures based on a temporary variable, ensure every picture has a variable that calls it, and ensure the variables number up with the order within the sequence.
So instead of doing hundreds of pictures, I'd just do 20-30. Every time a picture is called, I'd increase the temporary variable until it reaches the max number of pictures, at which point I'd make the script display the pictures in reverse by counting down. Not sure why he doesn't do something like that, since it saves a lot of tedious work, but maybe he has a reason. One way or another, having seen the work within the RPG maker, he's put A LOT of effort into the game, even if it may sometimes seem a bit raw or ripe at some points.
From what I've heard of his previous works, he does seem to be improving constantly, though.
The real nightmare is actually in the RPG Maker itself. Whenever you open an event, it loads the entire thing to the forefront of your memory while simultaneously having *all* banks and archives loaded into the memory. It's a massive load that can often cause crashes when trying to edit an event, and it can even cause crashes while SAVING all the changes, which is the greatest nightmare you could possibly experience, because in that regard, RPG Maker is very, very, very badly designed. Since it doesn't open/or modify the packed files but draws them all into the memory, a crash can mean that you end up with everything corrupted or blank, making you lose the entire project.I see so he has something planned, Well alright if the content is good and leaves you satisfied then its worth the wait.
Yeah I know what you mean with entire picture sequences, It creates quite a bit of load as well, Sometimes makes it crash as soon as the scene starts. But its fine the next time.
Sure he is putting ALOT of effort into the game, but its not efficient even for him. I can take a needle n thread and start making a napkin or I can just buy one? Not sure if example is right. But its the best my not so sober brain can do for now.