LUCIANO2020
Member
- Dec 10, 2021
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It took me only one second to check that model.very good Luciano, you have done good research and investigation.
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It took me only one second to check that model.very good Luciano, you have done good research and investigation.
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its the same - shes weedingingBut the ring on the table is really not part of the story?????
you are the first to find someone who has such a resemblance in real life.It took me only one second to check that model.
MHB is an exception. The story flows naturally and in this kind of games choices are often useless; typical choice: "slut +1" or "slut +2", not so fun.Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?
You do the story you want. All I ask is you continue the marvelous flow from still images to animated and back again. Very cinematic.Project Update
The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.
The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.
Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?
I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).
I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.
As always, thank for the overwhelming support, positive reviews, and lively debate.
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You mean wining, dining and 69-ing herYep, Christian knows what he's doing... he's wining and dining her
Firstly, great job with the story. Hold true to your vision, even if there would be mixed response and disagreements in your audience, (as you can tell my our many discussions and theories).Project Update
The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.
The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.
Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?
I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).
I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.
As always, thank for the overwhelming support, positive reviews, and lively debate.
Honestly though, men are simple creatures, if you want to turn him on, why wear the nightgown?Though we do not know how much time has passed, Vivian even referred to one instance where Hutch was like an animal in bed, which was recounted by her when she wore the nightgown out of guilt for him and offered him anal sex
Why not both? They could both have been wild to some degree when young and free. Life, age and raising a family tend to mellow out most of us.I think it's not too far-fetched to believe that Hutch was probably a more sexually active and domineering individual in his younger days. Then, over time when he started getting older, having a kid, and getting into his middle age years, he started to tone things down - as he wasn't the same young/adventurous/sexually active person that he may have been in his younger years.
Or, it could be that Hutch who he is now was what he was always like, and it was Vivian who was the sexually adventurous/dominant type that mellowed down a bit over the years since falling in love with Hutch, marrying him and settling down with him to start a family.
To be truthful, I see both these scenarios being likely outcomes given what we know was alluded to in the story up to this point and both Vivian/Hutch's respective personas.
Renders for Vivian's fans? Aren't they part of the story?... Riiight, and the 4th image? is it also for Vivian's fans, even though she is barely visible in the image?...Project Update
The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.
The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.
Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?
I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).
I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.
As always, thank for the overwhelming support, positive reviews, and lively debate.
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Will Vivian introduce Sawyer to his new dad?Project Update
The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.
The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.
Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?
I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).
I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.
As always, thank for the overwhelming support, positive reviews, and lively debate.
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Honestly though, men are simple creatures, if you want to turn him on, why wear the nightgown?
Simple rules to get your man: 1) Be naked. (optional: bring food). That's it.
i see this happening or at least a version of it as an explanation of how they were or have been up till now in their marriage. this gets the reader more invested in the vn.Why not both? They could both have been wild to some degree when young and free. Life, age and raising a family tend to mellow out most of us.
Honestly I love that it is kinetic, its like a good book or movie, if I were given choices it would lessen the experience for me, I would skip over stuff to get to the goods, and honestly there are a lot of games that I do that with, it gets boring.Project Update
The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.
The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.
Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?
I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).
I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.
As always, thank for the overwhelming support, positive reviews, and lively debate.
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I am a simple man, and while naked and food would do it for me, some of us simple guys like a little wrapping paper on our gifts, I have spent over $5000 on lingerie/panties and bras for my wife, and they are always a treat!!!!Honestly though, men are simple creatures, if you want to turn him on, why wear the nightgown?
Simple rules to get your man: 1) Be naked. (optional: bring food). That's it.
Sure, sometimes the gift wrapping adds to the occasion, still not one of the rulesI am a simple man, and while naked and food would do it for me, some of us simple guys like a little wrapping paper on our gifts, I have spent over $5000 on lingerie/panties and bras for my wife, and they are always a treat!!!!
The first one, or the second one?p.s. (Vivian's nightie is not what I would classify as sexy lingerie)
But after reading the script it appears that before Christian, Vivian seem to be a very "vanilla" kind of woman. She says that before Chrstian she was faithful, seems to despise anal and i don't think for her sex was an important topic before "the events"Only Watching My Wife had a comparably good script, with decent graphics as well. Unfortunately, the developer failed when it came to the story paths, although they did manage to lead it to a small finale.
As you wrote - "Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices?" Yes, the beauty of your game is that it is a kinetic novel without choices, playing your game I feel like I am watching a movie. I also like games with choices. But your game is an exception - a diamond in the genre of kinetic novels. Keep up the good work!Project Update
The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.
The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.
Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?
I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).
I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.
As always, thank for the overwhelming support, positive reviews, and lively debate.
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well after reading all the players opinion i am sure you are going to continue ( the dev) the trayectory of your story it is amazing how the reaction is in one voice .Keep your game as it is ! is the best game ever !!Project Update
The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.
The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.
Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?
I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).
I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.
As always, thank for the overwhelming support, positive reviews, and lively debate.
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