Karl Max

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Dealbreaker

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Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?
Problem with choices in these games is, there are two kinds of psychologies connected to it:
1. Oh, this feels like an important crossroads, I'm curious how different everything will evolve if I do this and not that. This is interesting because it gives me alternatives to explore more.
2. I want a customized experience in which I only encounter those things I know beforehand and I know I like and which keeps me safe and I know what to expect and I don't get surprised and disturbed. Therefore I want choices which are there to safeguard me in this and allow me to totally control the experience. I can blend out what I don't like.

And I have the strong impression that the choices in games nowadays tend towards 2.

Apart from that with this particular game no choice is certainly part of the success - the story rapes the viewer so to speak, he has no choice in it but to go along.
 
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Gattsu#Struggler

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May 8, 2017
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Your KN works because it's your story you wanted to deliver with essentials that you have missed in other games.
I like how you express the emotions on pictures and with sound than rather explain those through dialogs.

The more choices one game has the more it gets complicate especially when requests are coming in from subscribers.
So if you start a game with choices in the future I'd suggest to keep it simple and superficial. Some doesn't like old sneaky lecher others doesn't want bbc, some like piercing and tattos others don't, etc.
Give them sth. they can decide over and they are happy but when those choices go deeper than just only by appearances you might consider multiple endings depending on the paths, differernt expressions on their faces for similar scenes just different roles (if you keep your standards).

You did quite a really good start with your KN. The intro could have been even shorter imo.
The story jumps in where one of the protagonists gets into trouble at work and shortly after we learn just enough about the 3 characters the story is build on. We have Vivian, head of a family who immediately fell out of her shoes when she came face to face with Christian, Hutch's boss, a self-confident man with a strong charisma unlike her husband, who is a reserved and quite introverted person.
There are lots of mysteries surrounding each character especially in release 1 (version 0.2). We feel like Vivian gave in to early besides her love for Hutch and the intention to save his job, but there is also the observation that she might got teased long before she met Christian and it already blazed inside her, when watching the scenes how her eyes met Marcel's in school.
Apart from your great renders and very well written dialogs, it is the mysterious about nearly each character and some events that you still keep hidden from us that makes your KN so captivating.
 
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Adhdclassic

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Mar 10, 2024
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Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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Gotta say it's your story that has me hooked it came out the gate swinging and we couldn't dodge it. I love choice games cause if they come out the gate swinging, we can choose to dodge it. You made me personally feel ok I am good not having control. Personally maybe for a future project you could do a choice game maybe keep it quiet do like 50% then drop it out of the blue just like you did this and give an extended timeline of next half. Unique is what you have created though. Great job.
 
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Justaphase

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Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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Just keep doing exactly what you are doing. It's clearly working. Looking forward to seeing alot more of this and any other stuff you have planned.
 

Robb123456

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May 8, 2018
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But after reading the script it appears that before Christian, Vivian seem to be a very "vanilla" kind of woman. She says that before Chrstian she was faithful, seems to despise anal and i don't think for her sex was an important topic before "the events"

Where did you find this part that she was faithful? I dont recall to see it in the game.
She saying to herself, going to the garage :

"After over twenty years, he knows that I'm not the type of person to ever betray him."
... at least I didn't use to be."
 
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Hattyrulz

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Jan 25, 2018
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She saying to herself, going to the garage :

"After over twenty years, he knows that I'm not the type of person to ever betray him."
... at least I didn't use to be."
that can be interpreted in various ways ... one is she is convincing herself that the husband didn't know anything was wrong and he believes her lies and that hutch is depressed about the situation they are in. another side to the is vivian has been a "free spirit" in the past and now has mellowed down like tony/joe posted in their earlier posts about possible theories about the couples past. at no point does she think that she doing exactly what christian wants and it is destroying her marriage. vivian keeps making bad choices for her marriage one after the other not realizing what she is doing. so it can be interpreted as vanilla and can also be interpreted as succumbing to her old ways.
 
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X|Mortis

Bête Noire|Somnium of the Night ☽◯☾
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vivian keeps making bad choices for her marriage one after the other not realizing what she is doing. so it can be interpreted as vanilla and can also be interpreted as succumbing to her old ways.
I can definitely see Vivian as being a lot more amenable to succumbing to temptation and adulterous behaviour given her (presumably) free-spirited and adventurous nature when she was younger.
 
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neronwtf

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Nov 12, 2019
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Or is MHB just an exception and choices are always a high priority?
Your game is clearly an exception. Your female character is hot as fuck, characters are real grown up adults with their strengths and flaws, the cinematic way of telling the story is outstanding. I would like to have some options to maybe have different outcomes, but because of all the characteristics that make your game exceptional, I don't mind the kinetic aspect of it. It's enjoyable and engaging.
 
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ddpornmail

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Jan 6, 2018
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The way dude just walks in the kitchen and boss has his wife bent over a table outside with no clue as to how other than the perceived threat of losing their income is shocking. I'd love to see the dialog between them that lead to that scene. They just left the room for a tour of the house and then BAM, boss is railing the wife. it's a very smart and intriguing way to handle that part of the story.
 

Itsphred

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Aug 15, 2024
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Your game is clearly an exception. Your female character is hot as fuck, characters are real grown up adults with their strengths and flaws, the cinematic way of telling the story is outstanding. I would like to have some options to maybe have different outcomes, but because of all the characteristics that make your game exceptional, I don't mind the kinetic aspect of it. It's enjoyable and engaging.
Read my mind =)

 
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TonyMurray

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Apr 8, 2024
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The way dude just walks in the kitchen and boss has his wife bent over a table outside with no clue as to how other than the perceived threat of losing their income is shocking. I'd love to see the dialog between them that lead to that scene. They just left the room for a tour of the house and then BAM, boss is railing the wife. it's a very smart and intriguing way to handle that part of the story.
I agree, it makes it more hard-hitting this way. Most of us want to see the other side of that evening - Vivian's point of view, but at the same time, I think maybe some secrets are better left unsaid. Imagine often paints a more vivid picture than reality.
 

Hattyrulz

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Jan 25, 2018
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I agree, it makes it more hard-hitting this way. Most of us want to see the other side of that evening - Vivian's point of view, but at the same time, I think maybe some secrets are better left unsaid. Imagine often paints a more vivid picture than reality.
yes it is more impactful this way. we do see vivian already ready to fight her husband's battles which christians says in the morning when he meets her for the first time in the vn(at least from what we have seen). vivian does keep that trend through out the update when she says she is not going to have sex in the bathroom but by the end of it she is says she can convince her husband to let her go. this and other actions of vivian show she says something and does the opposite. imagination paints a better picture have to agree and still the dev delivers the message/thoughts through actions animations sound and dialogue. and in regards to the backyard scene ... vivian already has decided she will do whatever it takes from the crying and fighting her husbands battles.
 

Robb123456

Member
May 8, 2018
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that can be interpreted in various ways ... one is she is convincing herself that the husband didn't know anything was wrong and he believes her lies and that hutch is depressed about the situation they are in. another side to the is vivian has been a "free spirit" in the past and now has mellowed down like tony/joe posted in their earlier posts about possible theories about the couples past. at no point does she think that she doing exactly what christian wants and it is destroying her marriage. vivian keeps making bad choices for her marriage one after the other not realizing what she is doing. so it can be interpreted as vanilla and can also be interpreted as succumbing to her old ways.
Guy i think u may overinterpret there, why would she lie about this to herself till now ? For the rest, i don't agree either bc Vivian is not that stupid : she clearly grasps the most likely consequences of her actions (most of the time...) but she can't help herself. She'd like to fully hate Christian, that the desire was only on his side, but her body betrays her.

Btw, if Vivian was a serial adulterer, i think her state of mind would be very different, she might feel guilt and shame but not with the same intensity. Humans get used to everything.

Maybe she was wild during her teens years, but for now nothing indicates that besides some aspects of her physical appearance.

It's like Christian has broken a seal inside her and now hells broke loose.

P.S : That doesn't contradict the fact I think the way she handles the situation with her husbadnd is catastrophic.
 
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camube

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Jun 4, 2022
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Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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i like the Novel part of AVN so i like your story cuz your writing is good. CYOA is good when it's executed well but most of the time, these AVNs doesnt execute CYOA well. Some of the time it's due to them having limited resource to develop.

I like reading completed stories as opposed to future abandoned story so, I'd take kinetic any day if it means I can read it to completion in 2.5 to 3 years
 

Hattyrulz

Member
Jan 25, 2018
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Guy i think u may overinterpret there, why would she lie about this to herself till now ? For the rest, i don't agree either bc Vivian is not that stupid : she clearly grasps the most likely consequences of her actions (most of the time...) but she can't help herself. She'd like to fully hate Christian, that the desire was only on his side, but her body betrays her.

Btw, if Vivian was a serial adulterer, i think her state of mind would be very different, she might feel guilt and shame but not with the same intensity. Humans get used to everything.

Maybe she was wild during her teens years, but for now nothing indicates that besides some aspects of her physical appearance.

It's like Christian has broken a seal inside her and now hells broke loose.

P.S : That doesn't contradict the fact I think the way she handles the situation with her husbadnd is catastrophic.
you are partly right about me overinterpreting as i tend to do that when i feel invested in somethings. not contradicting your point there robb just there are different interpretations possible until and what i wrote was my view not trying to debate/oppose as we can only wait for the next update to get more details. we can all have different theories and views about the positive and negatives of vivian and hutch and their marriage. but the dev who created such a intricate plot must have a story that will thread the needle like no other vn we have seen on this site. christian didn't just break vivian he also broke their marriage( a long one at that) or at least it might only future updates will show the consequence. agree with your ps as i agreed with your view the first time you posted this view/comment.
 

omarsayed

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Jan 16, 2018
758
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Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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I would say it's definitely better that way with no choices, Not knowing what's gonna happen and knowing you don't have any power to change anything is a perfect match for NTR games especially.

The mysteries and the forced routes to walk are what give the story its hotness.

That said there is a certain point I will have to disagree with you on which is the POV of Viven in the backyard and master bedroom with the boss i agree it gives a nice hot surprise and hits a home run for us NTR fans,(BUT) delaying the reveal of it and letting several game day passes without showing it, makes the scenes itself less hot I guess ??

I mean the bedroom scene specifically was for me the hottest scene in the game you could have the rush showing it from Hutch's pov and the hotness from Viven's pov and switch between the two povs which would have upped the sexiness scale of that scene, BUT now us as the players we didn't get to see that bedroom scene and instead we see Viven in the bathroom scene as first full sex scene???

the complete seduction and the sex in the bedroom scene would have surpassed any other sex Viven had bec this consider to be her first fallen-from-grace moment...... as the viewer can understand or guess reasons for one mistake or one-night stand affair but a whole night she is doing it next to her husband without us knowing why and how and which positions she got fucked and sucked for the sake of the HOTness of Hutch pov is still not enough, we still needed to see it.

That is just my opinion as a guy who played and reed I would say thousands of games and books about cheating wives as it is my fav genre, and you sir have managed to top most of them so you have a true talent but am just explaining my point bec I want this game to reach perfectness, and I do hope we get to see that bedroom scene in a flashback otherwise it may be the disappointment of the year for me lol.
 
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