xert13

Well-Known Member
Sep 24, 2023
1,100
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Did you see the bathroom sex scene she was happy even though she tried to be resilient.
That’s what makes pure Netorare (not cuck) so titillating to some. The wife is reluctant, yet cannot control her body. The guilt and self loathing is delicious.
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
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That’s what makes pure Netorare (not cuck) so titillating to some. The wife is reluctant, yet cannot control her body. The guilt and self loathing is delicious.
I think that's the thing that's making this so different to most at the moment. She's still resisting, she's reluctant, she's not going to Christian at all for sex... but then she is still putting herself in situations where she sees him and there's a possibility something might happen (hence the bathroom, and the physical intimacy outside after she realised Hutch had seen them). She's disgusted with herself, but still can't help herself, and it will be really interesting to see how that develops.

Obviously in some of the preview renders, she's looking quite comfortable (getting out of the car, in the restaurant) and the presumption is that they are Christian-related events. So she's not looking like she's filled with dread or anything at being around him in a social setting at least, but is that just because it's in public, is it a mask she's put on, or is it that she's allowing herself to relax into Christian after the "opening" of her marriage?
 

Hattyrulz

Member
Jan 25, 2018
454
464
206
Obviously in some of the preview renders, she's looking quite comfortable (getting out of the car, in the restaurant) and the presumption is that they are Christian-related events. So she's not looking like she's filled with dread or anything at being around him in a social setting at least, but is that just because it's in public, is it a mask she's put on, or is it that she's allowing herself to relax into Christian after the "opening" of her marriage?
viewing this vn as a ntr story she is most likely doing the relaxing. render where she is messaging someone. most probably christian as she is slowly embracing her inner/hidden self as she justifies that its for the good of the marriage and for her husband.in vn reality the way dev shows her fall to corruption and the mindless justifications she makes to come to terms with her actions/validating them. contradicting this is ... she is just deluding herself that if she can get past this hurdle in her marriage everything will be alright and go back to normal. both these views are parallel to each other and depending on the next update we can get a better understanding on the way the dev is going with the story.
 

packard1928

Forum Fanatic
Nov 16, 2018
5,368
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770
I think she is starting to like the good life.. Christian bought her her the awesome dress for his house party. He is taking her to a 5 star restaurant where in the previews at the restaurant she look to be having a great time. Not one of Oh... lets get this over with. I think she will be more confused going forward... She loves Hutch ,,, but also loves the goood life, and defiantly loves the sex ! We'll have to see how the Dev mold the other players into her and Hutch
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
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I think she is starting to like the good life.. Christian bought her her the awesome dress for his house party. He is taking her to a 5 star restaurant where in the previews at the restaurant she look to be having a great time. Not one of Oh... lets get this over with. I think she will be more confused going forward... She loves Hutch ,,, but also loves the goood life, and defiantly loves the sex ! We'll have to see how the Dev mold the other players into her and Hutch
Yep, Christian knows what he's doing... he's wining and dining her :LOL:
 

Hattyrulz

Member
Jan 25, 2018
454
464
206
THis may go back to the statement Christian made to Hutch... " I am going to steel you wife "
tony murray is just making a play on words there nothing much to it.... christian is drinking and dining on the wife ... meaning enjoying himself by corrupting her(or destroying their marriage only the dev knows). the part about the stealing your wife... have to wait and see in the next update/updates.
 

xert13

Well-Known Member
Sep 24, 2023
1,100
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tony murray is just making a play on words there nothing much to it.... christian is drinking and dining on the wife ... meaning enjoying himself by corrupting her(or destroying their marriage only the dev knows). the part about the stealing your wife... have to wait and see in the next update/updates.
That is classic Netorare. Initial reluctance, starts to enjoy it despite herself then embraces the pleasure. JAV NTR follow this pattern all the time. If done well, it can be quite good.
 

SC Stories

Your Humble Servant
Game Developer
Jan 19, 2022
163
4,333
343
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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kaifin

Member
Sep 26, 2021
199
392
186
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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nice bro, thanks for the game, but focus on vivian and christian, and fuck hutch =) dont waste time on that cuck
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
6,516
12,307
774
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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Personally, I like a story with choices and lots of paths if it is well done, and those paths are worth taking. Here, because of the style you have shown and the individual plot elements so far, I'm invested in the story you're telling. I'd much rather this be the KN it is than have those choices lead to a handful of completely different stories (and not just for the development time).

I've played games where the choices have gotten out of hand and the game falls apart and stops making sense because the dev can't keep everything straight (I'm looking at you, TACOS), and I've played games where the dev has gotten tired of it all because s/he doesn't have the motivation to continue with a certain path or paths available. I've also played games (like Chasing Sunsets, since you mention it) that have tackled multiple paths well and have led to several playthroughs to see all the content.

Also, that render of Vivian being railed on the bonnet (because I'm a Brit) of the car should totally make it into the story, just saying.
 

mfe3450

Newbie
Nov 9, 2022
50
57
125
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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We discussed for weeks what would happen in the next episode by looking at the previews, but we learned that we would see these scenes in the 0.6 version, not in the next episode. Could you please show us a few nice renders for the next episode and continue our discussion?
 

Adhdclassic

Forum Fanatic
Mar 10, 2024
5,325
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Showing us future stuff is much better now we can talk about what happened to create this situation. I think it's genius talk dies down then bam it's a future showing. Excellent so now who is going to start the conversation.
 
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Apr 5, 2022
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Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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Friend, please just continue with your plans, we are here because of the story you created, so that's what I want to play. Everyone here plays knowing that they have no choices because it's the story you made and that you enjoy, if you're going to waste your time making branches, I'd say it would be shit
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
6,516
12,307
774
We discussed for weeks what would happen in the next episode by looking at the previews, but we learned that we would see these scenes in the 0.6 version, not in the next episode. Could you please show us a few nice renders for the next episode and continue our discussion?
To be fair, dev said pretty much from the start that most of the previews we're getting are from the next-but-one update, rather than the actual next one. It didn't stop anyone though!
 

tg

Member
May 1, 2017
326
523
334
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

You don't have permission to view the spoiler content. Log in or register now.
I like a decent, straightforward story. And, I want to know what comes next in the story, so I'm really happy that it's a kinetic novel. It gets to the scenes I'm interested in the quickest. And I love that.

I guess, from how you outline the story, then there's going to be one definite ending, and then a post-story of sorts. I did like my idea of getting to a central point in the story, and from there, there might be several paths that diverge. I guess you do have the story well defined, and you've already mentioned that half will love it, and half may hate it. That's fair.

But, maybe you could still play with diverging paths at the end somehow. Or, dlc where you just might play with different endings. That would be fun to see, if people don't have such fond reactions to the ending. I'll leave it with you.

But, what I'd like to say is that I'm highly engaged with this story, even from what's already been told, and it's interesting to debate what might be in store. Well done.
 
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Robb123456

Member
May 8, 2018
178
292
242
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

You don't have permission to view the spoiler content. Log in or register now.
I have to say if there was choices maybe i would not have felt the story the same way. IE : Hutch witnessing his wife cheating on him from his perspective, bc i was feeling for the guy.

I like to play games from a male protagonist pov, and when the's too many choices, they become less and less significant. But i like at some point ot have the choice.
 
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