4.70 star(s) 98 Votes

kaifin

Member
Sep 26, 2021
103
218
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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nice bro, thanks for the game, but focus on vivian and christian, and fuck hutch =) dont waste time on that cuck
 

TonyMurray

Engaged Member
Apr 8, 2024
2,883
4,935
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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Personally, I like a story with choices and lots of paths if it is well done, and those paths are worth taking. Here, because of the style you have shown and the individual plot elements so far, I'm invested in the story you're telling. I'd much rather this be the KN it is than have those choices lead to a handful of completely different stories (and not just for the development time).

I've played games where the choices have gotten out of hand and the game falls apart and stops making sense because the dev can't keep everything straight (I'm looking at you, TACOS), and I've played games where the dev has gotten tired of it all because s/he doesn't have the motivation to continue with a certain path or paths available. I've also played games (like Chasing Sunsets, since you mention it) that have tackled multiple paths well and have led to several playthroughs to see all the content.

Also, that render of Vivian being railed on the bonnet (because I'm a Brit) of the car should totally make it into the story, just saying.
 

mfe3450

Newbie
Nov 9, 2022
21
33
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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We discussed for weeks what would happen in the next episode by looking at the previews, but we learned that we would see these scenes in the 0.6 version, not in the next episode. Could you please show us a few nice renders for the next episode and continue our discussion?
 

Adhdclassic

Engaged Member
Mar 10, 2024
3,379
5,110
Showing us future stuff is much better now we can talk about what happened to create this situation. I think it's genius talk dies down then bam it's a future showing. Excellent so now who is going to start the conversation.
 
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Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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Friend, please just continue with your plans, we are here because of the story you created, so that's what I want to play. Everyone here plays knowing that they have no choices because it's the story you made and that you enjoy, if you're going to waste your time making branches, I'd say it would be shit
 

TonyMurray

Engaged Member
Apr 8, 2024
2,883
4,935
We discussed for weeks what would happen in the next episode by looking at the previews, but we learned that we would see these scenes in the 0.6 version, not in the next episode. Could you please show us a few nice renders for the next episode and continue our discussion?
To be fair, dev said pretty much from the start that most of the previews we're getting are from the next-but-one update, rather than the actual next one. It didn't stop anyone though!
 

tg

Member
May 1, 2017
287
359
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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I like a decent, straightforward story. And, I want to know what comes next in the story, so I'm really happy that it's a kinetic novel. It gets to the scenes I'm interested in the quickest. And I love that.

I guess, from how you outline the story, then there's going to be one definite ending, and then a post-story of sorts. I did like my idea of getting to a central point in the story, and from there, there might be several paths that diverge. I guess you do have the story well defined, and you've already mentioned that half will love it, and half may hate it. That's fair.

But, maybe you could still play with diverging paths at the end somehow. Or, dlc where you just might play with different endings. That would be fun to see, if people don't have such fond reactions to the ending. I'll leave it with you.

But, what I'd like to say is that I'm highly engaged with this story, even from what's already been told, and it's interesting to debate what might be in store. Well done.
 
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Robb123456

Member
May 8, 2018
131
200
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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I have to say if there was choices maybe i would not have felt the story the same way. IE : Hutch witnessing his wife cheating on him from his perspective, bc i was feeling for the guy.

I like to play games from a male protagonist pov, and when the's too many choices, they become less and less significant. But i like at some point ot have the choice.
 
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nice bro, thanks for the game, but focus on vivian and christian, and fuck hutch =) dont waste time on that cuck
what the fuck are you talking about? Without the husband this game has no weight at all, the whole breakdown of the marriage is what makes this game incredible, if I just wanted to see Vivian and Cristian fucking it would be better to watch a random Milf porn video.
 

ThorMcBalbo

Active Member
May 12, 2017
519
1,707
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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The MOST important part of NTR/cheating/cuck games is the story, without the story is just 2 people who fuck. If you look at the most popular games are the ones with only 1 path and a good written story. If we look at VN we can see Laura Lustful secrets, the office wife, shadow of desire (this as actually 3 paths, but so diveded that can be counted as 3 games). It's a bit different with RPGmaker games like Lily of the valley, SAO invisible trap, NTRPG, ema milf warrior etc .. cause it's more 1 story with steps for progression.

For other kind of games, like harem, story is not important at all, cause the point of the game is to fuck as many chicks as possible. But NTR ones? I know is not good repeat a point, but IT'S THE MOST IMPORANT PART, the tension , the build up, the lies, the sneakiness, the obliviousness how can the work without a good chain that binds the lives of the protagonist with all the other characters?

You game work cause the way you tell their lives intertwine & branching the paths will only ruin it. I've already seen a lot of games falls because of that + adding that fact that developes can't handle splitting everything and losing interests before even the gamers.

Keep doing what you think is best tho, i've only seen 3 other games grow soo fast in so little time, good luck & i hope to see vesion 0.4 soon
 

packard1928

Engaged Member
Nov 16, 2018
3,995
3,950
I like it just as you have it ! Look at all the chatter on this page. All of these people talking about your game and NONE OF KNOW WHAT WILL HAPPEN ! So that said it could not be any better with choices. That option could be handy if you were in this for monies and needed to satisify some level of subscriber.... With this you are telling a story and just like a good book NOBODY CAN PUT IT DOWN ! so my vote is know... you are doing fine.
 

DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
9,195
31,515
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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Honestly, I usually skip kinetic novels cause I like to make choices for my female protagonist. But after playing this gem, you’ve convinced me this story is too good to need to make choices. Just sit back and watch the fireworks happen. But please tell me why you would make such a hot render of Vivian getting banged on the hood of the car if it’s not going to be in the game?
View attachment IMG_4263.avif
 

Adhdclassic

Engaged Member
Mar 10, 2024
3,379
5,110
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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Love the ring on the dresser.
 

packard1928

Engaged Member
Nov 16, 2018
3,995
3,950
but they are not in the game..... I would love to see something in the game where we can guess at ??? hopefully vivian naked !
 

Hattyrulz

Member
Jan 25, 2018
127
90
The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

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ty for the clarification about the previews and keeping us updated of the progress. i wish all devs had such planned goal oriented progress that you have planned for this vn in regards to the content of the updates. you stating the 3rd 4th and 5th update content has raised a few questions for me and since you don't want to answer questions about the story i'll refrain from prying further.

the involvement factor changed for me... at first i was in love with vivian's model as she looks very similar to my wife who is no more. then i started reading and the way you create a sense of realism and the story and the attention to detail drew me in... the more times i read the vn the more i started disliking vivian as a character as the story showed glaring flaws that the only way i could come to terms with those was porn game logic... even now it's a love hate feeling with vivian and the hurt hutch feels. some may debate that hutch being beta/coward/whatever terminology they want to make them feel validated.... these kinda instance draw me into the vn. the story and how it draws the reader in and how connected they feel, that's just a sign of well rounded good work.

i'm a sucker for happy ending... that's just me. everyone has their own tastes and freedom to do so.... you deciding what's best for the vn is i think better than voting on reader/players opinion of having multiple paths. i would suggest you stick with what you had for this vn and finish it rather be like quite a few of the good vns that were abandoned for various reason. having said that you would have thought about all the various other paths that can or cannot happen.... as a fan of this vn if and when you are done with this project it would be nice to create a version which had multiple paths. no pressure... just giving my input.

love the fun renders as a vivian fan(especially the shoulder length redhead)... just have to ask.... the 4th pic.... it's definitely not in the vn.... RIGHT.i meant the render below.
1.png
it feels like you are just faning my nightmare theory this isn't in the ending.

That's a question will she wear her ring while she does her thing.
for me that's a point of no return for the marriage. and the dev did say they are not part of the story... even if there is a slight possibility for that to in the vn its hard to come to terms with for me.

PS: you said 24 hours of the game is done... assuming the 1st update had 6 days will the following 20% incremental updates also consist of about 6 days each?
 
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Viener

New Member
Jun 17, 2017
2
8
Please leave the VN as is. You have set the bar high for all other creators. Most games and VN's now seem boring and/or predictable. I have watched your creation multiple times. Each time I see something new that was missed previously. Thank you again for this stunning novel. Just the sheer numbers of views on this thread shows you have a unique and special talent. And the best part is you made it because you enjoy it! Stay true to your original concept and direction.
 

psychedevil

Newbie
Dec 1, 2024
54
92
Honestly, I usually skip kinetic novels cause I like to make choices for my female protagonist. But after playing this gem, you’ve convinced me this story is too good to need to make choices. Just sit back and watch the fireworks happen.
I feel much the same way. In part, I usually like making choices for the female protagonist because otherwise given the "choices" set for her within the game I often dislike the outcome and frankly end up disliking her as a character.

In this case though, the story is well told, and I can appreciate the hot sex scenes while still sympathizing with Vivian and her husband Hutch. Sure, I'm the kind that still dislikes a manipulative and sociopathic character like the husband's boss Christian, but what has happened (at least thus far) does not make me altogether dislike Vivian and Hutch. Regardless of Vivian having to come to terms with getting some unanticipated sexual enjoyment out of the situation, it's not a situation that Vivian and Hutch desired to be in and thus started as a circumstance that (to some extent) was forced.
 
4.70 star(s) 98 Votes