4.80 star(s) 138 Votes

Jonmanchu

Member
Apr 15, 2024
222
347
The following are my personal thoughts on what guides me. I realize I am in the minority.

The only place I see multiple paths working is in a harem story and the player can chose to fuck/not fuck certain love interests based on personal preference. Beyond that I do not get the appeal. I find them distracting, emersion breaking, and unnecessary. I guess I just don't 'put myself' in the shoes of the MC. I'd rather just observe it like I would watching a movie. In fact I tend not to play POV style games where you view the world only from the MC's eyes. If there is a walkthrough mod I use it because I don't want to replay something 15 times trying to russian roulette the right combination to see an event. I stopped playing one particularly long game because I was really just interest in content with 'Jill', but, even with a mod, I fell off her optimal path and I wasn't going to restart that long ass game to try get better story with her. There is another epically long blue ball game that throws up a choice box every 4 fucking frames. FFS, we all want the corruption path... why bother putting up the 'loving wife' choice at all!? (sry... rant over).

In my story there simply isn't a way to add paths that wouldn't derail the track I've put it on. The only thing I could do is maybe let the player chose between a couple outfits or maybe add more views/animations to sex scenes and allow the player to select the one he wants. But even that requires a lot of work that takes away from other scenes or maybe cause me to simply remove some scenes. For example, in the next update there is a transition scene that connects two events at two different locations. It has 200lines of code, 53 renders, and a 600 frame animated camera pull. Would the story work without it? Yes. But now I have a beautiful transition scene that ties the other two together and sets a mood for what's about to happen.

Even for a professional production team, multiple branches are simply a money grab. This is fine because they are making a product and selling it to support themselves, but their goal is not to tell a compelling story from start to finish. Their goal is to get subscribers and keep them as long as possible. That's done by appealing to as large an audience as possible and dragging out the game as long as possible. For AVNs, I think it's okay to have a small side story or the occasional gratuitous scene just for the sake of entertainment, a time out from a serious plot, but some games just jump from one random even to another.

As far as endings go, I think the ending is the most important part of the story. Again, some games just jump from random event to random event and then BAM... here's a random, rushed ending, if they ever get to one. My story is narrowly focused to a specific end. My production goal originally was to create short stories. Just a couple hours long, published as completed/final projects because I hate 5+ year games that never end. My first (unpublished) game is just that. 1.5-2hrs long with the ending guiding the story. I wish more publishes would do something like that but again, you can't make money that way. MHB became much larger than I planned but I think it's length is needed to properly tell the story. It's not long just for the sake of being long. Long being a relative term here, I realize some games could be called epically long.

As far a adding multiple ending to MHB... no, sorry, not going to happen. Again, in a harem game, maybe different endings depending on which love interest wins the MC is okay, but just think about the work creating 5 mediocare endings versus one grand ending. For MHB, sure I could have one 'bad' ending and one 'good' ending but that just makes entire previous 10hrs of content irrelevant because the player picks the ending from a menu. The emotional investment is shattered when that options box pops up.

I think players are just programmed to expect choices and multiple ending because that's all they know. Because nearly all creators want to make money and again, that's how they do it. Maybe they'd enjoy my style more if it was more common. I personally have really been drawn to the 'comic book' style VN's because they do not have choices but I dislike the chat bubble renders. Which brings me all the way back to why I'm making this. It's because this is the style of 'game' I want to play and no one else is making one. And to be clear, because I make this for myself and I am not monetizing it, I am not influenced by consumer desire. Constructive feedback is fine, like bug reports or some people have suggested more sound effects, but my 'vision' overall is what it is. The veterans who have been here from the start know this, just letting some of the newer participants know.

Sorry for the rant but this topic gnaws at me. I try to stay out of this thread as I see it as a place for you guys, not me. Plus I have over two hundred followers now and I don't want to bother them with notifications about trivial stuff.

I'll make an update post in a week or two but short version is things are going as planned. Thanks.
Became a huge fan after reading your thought process.Really enjoyed your work.I dont like the way many AVNs are branching out so many paths just because a big AVN did that.I am a huge fan of one of the paths in that game(Bella) but having said that it is very cumbersome without a walkthrough mod and miss a lot of content unlike your game which is like a movie where we get to see the game in the manner it is intended by the developer to be watched in a third person perspective instead of being in the MCs shoes all the avns do.Kudos to you for sticking to your principles and not giving to pressure of rabid fandoms except for the necessary feedback.More power to you.waiting for the next update eagerly
 
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Lord Bradley

Well-Known Member
May 28, 2019
1,051
2,644
SC Stories Hello! Wanted to ask a quick question publicly since others might wanna know too. Will the next update continue seemlessly from current content or are there planned some alterations to game/story that will require or recommend a fresh start? Thanks in advance!
 
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Luc77

Member
Jul 15, 2022
465
594
SC Stories Hello! Wanted to ask a quick question publicly since others might wanna know too. Will the next update continue seemlessly from current content or are there planned some alterations to game/story that will require or recommend a fresh start? Thanks in advance!
Considering what SC is saying, it will be a smooth continuation.
 

Dealbreaker

Member
May 12, 2024
441
534
I discard the notion that those who enjoy NTR themes are all “beta” unassertive personalities.
True of course. But from here it gets very complicated quickly. I'm not sure if I would go with this "alpha manager calls a dominatrix"-explanation which looks at sexual needs and their compensatory, relief-like nature (although this may be true in certain cases). What I would say is: those people are not defined by beta or alpha as a group, they can be both, but they share a conscious awareness and a hightened sensibility regarding power dynamics, topics of possession and boundaries, of loss etc. and they are willing and able to eroticise those - in one or the other direction. And they are probably more prepared to expose themselves to negative emotions instead of avoiding them altogether (which can, but doesn't have to be a sign of strength). And they are willing to suspend moral sentiments and impulses at least for a moment.
 
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SC Stories

Your Humble Servant
Game Developer
Jan 19, 2022
139
3,056
SC Stories Hello! Wanted to ask a quick question publicly since others might wanna know too. Will the next update continue seemlessly from current content or are there planned some alterations to game/story that will require or recommend a fresh start? Thanks in advance!
It will be a seamless continuation. Release 2 picks up the next morning following their heartfelt conversation. I am making a couple VERY small edits to release 1 but I promise they will not change anything and won't be worth re-watching it. I'll include a save point or an option box so you can jump to the fresh content.
 

Hanjanjob

Newbie
Dec 13, 2020
16
37
If i am feeling bad for Hutch as a Victim, that means that the Dev has done his job very well for a NTR Game. Still hoping, that he gets kind of a good Ending with the secretary or at least dont hang himself.
Yeah i want him to get a good ending too, Poor guy.
But i want other people to take turns on wife too, Like that black guy and the sons mates she met in his room in a sneaky way
 
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JoeBlogs

Member
Nov 18, 2017
252
475
The following are my personal thoughts on what guides me. I realize I am in the minority.

The only place I see multiple paths working is in a harem story and the player can chose to fuck/not fuck certain love interests based on personal preference. Beyond that I do not get the appeal. I find them distracting, emersion breaking, and unnecessary. I guess I just don't 'put myself' in the shoes of the MC. I'd rather just observe it like I would watching a movie. In fact I tend not to play POV style games where you view the world only from the MC's eyes. If there is a walkthrough mod I use it because I don't want to replay something 15 times trying to russian roulette the right combination to see an event. I stopped playing one particularly long game because I was really just interest in content with 'Jill', but, even with a mod, I fell off her optimal path and I wasn't going to restart that long ass game to try get better story with her. There is another epically long blue ball game that throws up a choice box every 4 fucking frames. FFS, we all want the corruption path... why bother putting up the 'loving wife' choice at all!? (sry... rant over).

In my story there simply isn't a way to add paths that wouldn't derail the track I've put it on. The only thing I could do is maybe let the player chose between a couple outfits or maybe add more views/animations to sex scenes and allow the player to select the one he wants. But even that requires a lot of work that takes away from other scenes or maybe cause me to simply remove some scenes. For example, in the next update there is a transition scene that connects two events at two different locations. It has 200lines of code, 53 renders, and a 600 frame animated camera pull. Would the story work without it? Yes. But now I have a beautiful transition scene that ties the other two together and sets a mood for what's about to happen.

Even for a professional production team, multiple branches are simply a money grab. This is fine because they are making a product and selling it to support themselves, but their goal is not to tell a compelling story from start to finish. Their goal is to get subscribers and keep them as long as possible. That's done by appealing to as large an audience as possible and dragging out the game as long as possible. For AVNs, I think it's okay to have a small side story or the occasional gratuitous scene just for the sake of entertainment, a time out from a serious plot, but some games just jump from one random even to another.

As far as endings go, I think the ending is the most important part of the story. Again, some games just jump from random event to random event and then BAM... here's a random, rushed ending, if they ever get to one. My story is narrowly focused to a specific end. My production goal originally was to create short stories. Just a couple hours long, published as completed/final projects because I hate 5+ year games that never end. My first (unpublished) game is just that. 1.5-2hrs long with the ending guiding the story. I wish more publishes would do something like that but again, you can't make money that way. MHB became much larger than I planned but I think it's length is needed to properly tell the story. It's not long just for the sake of being long. Long being a relative term here, I realize some games could be called epically long.

As far a adding multiple ending to MHB... no, sorry, not going to happen. Again, in a harem game, maybe different endings depending on which love interest wins the MC is okay, but just think about the work creating 5 mediocare endings versus one grand ending. For MHB, sure I could have one 'bad' ending and one 'good' ending but that just makes entire previous 10hrs of content irrelevant because the player picks the ending from a menu. The emotional investment is shattered when that options box pops up.

I think players are just programmed to expect choices and multiple ending because that's all they know. Because nearly all creators want to make money and again, that's how they do it. Maybe they'd enjoy my style more if it was more common. I personally have really been drawn to the 'comic book' style VN's because they do not have choices but I dislike the chat bubble renders. Which brings me all the way back to why I'm making this. It's because this is the style of 'game' I want to play and no one else is making one. And to be clear, because I make this for myself and I am not monetizing it, I am not influenced by consumer desire. Constructive feedback is fine, like bug reports or some people have suggested more sound effects, but my 'vision' overall is what it is. The veterans who have been here from the start know this, just letting some of the newer participants know.

Sorry for the rant but this topic gnaws at me. I try to stay out of this thread as I see it as a place for you guys, not me. Plus I have over two hundred followers now and I don't want to bother them with notifications about trivial stuff.

I'll make an update post in a week or two but short version is things are going as planned. Thanks.
Stay true to your vision, it is what it is, and no choices are needed if that is they way you want it. I think we all understand and respect that here.
Your vision contains a great emotional impact, so please keep the story as king, and not the sex acts, as we get that in every other game. Also please don't add sex scenes just for the sake of it, keep them meaningful.


It will be a seamless continuation. Release 2 picks up the next morning following their heartfelt conversation. I am making a couple VERY small edits to release 1 but I promise they will not change anything and won't be worth re-watching it. I'll include a save point or an option box so you can jump to the fresh content.
If you feel the game is getting too large for a single release, you could always have part 2, 3, etc be separate renpy games. Since there are no choices, it wouldn't be an issue. Plus it would save having to download extra gigabytes each time.
 

DarkArchon

Member
May 9, 2017
120
165
good to know. now i more eager for the next update to see what theories you trolled on. (y)

if it's such an approach then our interpretation of the dailogues and theories all have to be reworked.... or are you just trolling about your approach to dialogue. im starting to see the story forming from the various SC Stories posts after the lastest QT dialogue approach... gonna wait for update 2 to post those.(since they are half baked theories for now)


definitely hope not..... as much fun duke's pain and hoe theories are .... i don't want them actually ending up in the kn. then again we can neither verify nor disprove the above point.
I love how relentless Duke is in calling Vivian a hoe! I would keep coming back to this thread just for that. He says it with such flare!
 
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Luc77

Member
Jul 15, 2022
465
594
Truly, I tell you—everything will happen.

With each passing day and night, Vivian will discover new aspects of her sexuality.
Chris, her lover, will guide her through it (*like in Rita’s Education/Wild Orchid).
Hutch will faithfully wait at home, like Penelope, until Vivian reaches port—he will be her anchor in these wild days.

She will fuck students and mechanics, businessmen and politicians—some at Chris’s request, some involuntarily, and some of her own accord. Anal, DP,G-B, BBC, lesbian...(niples/clit piercing - CigSmokHutch?? ;)) Everything will happen*—the question is, how long will Hutch endure?

*i hope pissing/scat not ;)
 
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Hanjanjob

Newbie
Dec 13, 2020
16
37
Truly, I tell you—everything will happen.

With each passing day and night, Vivian will discover new aspects of her sexuality.
Chris, her lover, will guide her through it (*like in Rita’s Education/Wild Orchid).
Hutch will faithfully wait at home, like Penelope, until Vivian reaches port—he will be her anchor in these wild days.

She will fuck students and mechanics, businessmen and politicians—some at Chris’s request, some involuntarily, and some of her own accord. Anal, DP,G-B, BBC, lesbian... Everything will happen—the question is, how long will Hutch endure?
I don't think it'll get that dark or it can be it's upto the dev, but I'll definitely want to see her with that black mechanic and her sons roommates for sure, but i don't think it'll happen on chris request.
 
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JEER0X

Member
Sep 17, 2019
136
85
so this is just a story? i didn't get any choices at all during the playthrough will there be any choices or just this is the way it is kind of game?

Also i feel like this first encounter with the boss was a bit unrealistic? if she loves her husband so much like she claims how did the boss get his way instantly?
 

DarkArchon

Member
May 9, 2017
120
165
Agreed. I have stated several times on these forums that it would be an interesting psychological study about how viewers process these VN/KNs. I think, in my amateurish assessment, it revolves around personality and sense of self. Id and ego. I discard the notion that those who enjoy NTR themes are all “beta” unassertive personalities. That makes many assumptions such as who do you associate with, if at all, in the story. Perhaps, a very controlled, regimented person enjoys being NOT in control in a factionalized situation? Similar to a strong women who, in their personal sex life behind closed doors, likes to be dominated. Maybe, you maintain a more 3rd party perspective, but associate more with the cad, like Christian. (It is fantasy, after all, where you can play with personality types not your own.) The schism on these forums occurs for a variety of reasons, some of which are a product of social media whereby anonymous people feel empowered to be rude and insulting. Lack of nuance is also lost on a great many. We humans are infinitely complex with, sometimes, contradictory impulses, desires, fetishes etc.
Another possibility could be that the same person approaches different games, and sometimes the same games, differently. A person could play one game, and in it project themselves into the main character or other characters, and in a different game not relate to any of characters, but enjoy manipulating the characters and watching the consequences. A person could also switch places between the 2 perspectives in different playthroughs of the same game. I think some people are unable to switch between one or the other, and some people can. A lot of posters on F9 complain that they don't like female protagonists games, and usually it is because they want to project themselves into the main character (assuming they are males). Other posters love female protagonists games even if they are males and don't identify with the female protagonists. Other posters like female protagonist games, male protagonist games, harem games, NTR games, lesbian games, straight games, and play all routes.
 
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4.80 star(s) 138 Votes