- Nov 19, 2017
- 775
- 962
I haven't played this game for about a year and yesterday I tested the current version.
In the short time that I have played it, I could notice some changes, but I can not yet imagine where the journey should go with the current build, because I find, especially the episodic intro gives away a lot of flair.
When you follow Jenny, you are teleported from one place to the next without knowing the way to the locations.
I also find the built-in test builds very irritating, because why can I trigger the sex scenes without any progress in the story.
Personally, I think that the developer should rather go in two directions here. The game should follow a story, but all test scenes should rather be moved to the gallery to experience them there, if someone should be curious and can not wait.
But what I also noticed is that a long known problem still occurs. The stats are still poorly balanced in terms of time spent.
It may be reel to have to piss 3x a day, but not if it takes an hour to get off the loo each time.
Even if there are now more toilets, go so loose 6h daily for this routine to go to the toilet, do the business and return to the actual place.
There are also a few bugs.
Items, like clothes, that you want to put on from the inventory, but don't hit the right slot, suddenly disappear. Other items suddenly float in mid-air.
When selecting sex positions, other positions like the sketchy one are played.
You undress completely to go to the bathroom instead of just losing your lower clothes.
I finished the game before I even finished the first day.
Yes, the game looks a lot better now that the lighting has been improved. The school building also looks a bit better, but the blue light aura of the floor lamps is again overdone.
When I see how the game has changed so far, it can become something. But with the tempo of development, I will probably be able to recommend it to my grandchildren to play, since I will not live to see its completion.
Translated with
In the short time that I have played it, I could notice some changes, but I can not yet imagine where the journey should go with the current build, because I find, especially the episodic intro gives away a lot of flair.
When you follow Jenny, you are teleported from one place to the next without knowing the way to the locations.
I also find the built-in test builds very irritating, because why can I trigger the sex scenes without any progress in the story.
Personally, I think that the developer should rather go in two directions here. The game should follow a story, but all test scenes should rather be moved to the gallery to experience them there, if someone should be curious and can not wait.
But what I also noticed is that a long known problem still occurs. The stats are still poorly balanced in terms of time spent.
It may be reel to have to piss 3x a day, but not if it takes an hour to get off the loo each time.
Even if there are now more toilets, go so loose 6h daily for this routine to go to the toilet, do the business and return to the actual place.
There are also a few bugs.
Items, like clothes, that you want to put on from the inventory, but don't hit the right slot, suddenly disappear. Other items suddenly float in mid-air.
When selecting sex positions, other positions like the sketchy one are played.
You undress completely to go to the bathroom instead of just losing your lower clothes.
I finished the game before I even finished the first day.
Yes, the game looks a lot better now that the lighting has been improved. The school building also looks a bit better, but the blue light aura of the floor lamps is again overdone.
When I see how the game has changed so far, it can become something. But with the tempo of development, I will probably be able to recommend it to my grandchildren to play, since I will not live to see its completion.
Translated with
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