- Oct 8, 2021
- 50
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Was 31.01, but we probably won't know for a few days. Still, we're very close.Any news on the release date ?
Was 31.01, but we probably won't know for a few days. Still, we're very close.Any news on the release date ?
Yeah wondering too ... can't wait for the update. the game is so good! hope to see a lot of Vi ..."Revenge"?
Thank you for your appreciation. I don't use Buzz at all, buzz is used for civitai generation (Well, that and making loras which I occasionally do, but I have enough buzz for that), I don't generate on civitai and haven't in months as it's far too limited a toolset. I generate locally using my own hardware, which allows you to use a much larger toolkit with a wide array of possibilities. But yes, I am vortex5000. I don't really do fanart much anymore though, I'm helping on SoA instead in what spare time I have. Although I do actually have a backlog of some images I should probably get around to posting on my civitai at some point I guess. i don't need any support, but I appreciate the offer. Support CircleGames and/or AbyssGames if anything, they're the ones putting in the real work. Besides, Abyss pays me anywaySo, You are Vortex5000 ? cause if this is You, I Really, Really love your Art. Please Tell me more about "Buzz" in Civitai, how many of that is using per image ? can I give you something ? and how I do that ?
No, nothing beyond the fact that the initial goal (but not hard date) was end of month. But, given what little I know about the scope of the club scene(s) I imagine there might be some level of delay.Any news on the release date ?
As somebody actively working on SoA I'd rather you not bring us up when trying to critique this game. Abyss and I both have a lot of respect for CG, the comparisons are not 1 to 1. For one thing even though Abyss does by far the largest bulk of the work he does have help on both the render and writing side of things. And for another, there's just different levels of editing going on and I have a lot of respect for the way CG uses creative visual design. So I'd rather not have our work be used to try and belittle CG's.It got delayed again? lol. 4 months for 500 renders max. Dr Pinkcake just announced his changelog, 7000 renders in 12 months. Shadows of Ambition's dev managed to release two updates in shorter time than this game. I guess holidays or multi girls are just excuses for some.
These comparisons are unfair and unreasonable. Different people have different levels of external commitments in life, skills/experience, editing workflows, etc. Everyone has differing amounts of time, help, and money as well. Dr Pinkcake makes at least 15 times the amount of money which obviously goes a LONG way in determining the time and resources he has available to him.It got delayed again? lol. 4 months for 500 renders max. Dr Pinkcake just announced his changelog, 7000 renders in 12 months. Shadows of Ambition's dev managed to release two updates in shorter time than this game. I guess holidays or multi girls are just excuses for some.
And this is the main point, please stop comparing DAZ renders with ready to go assets that in 99% cases just "click and go" quality, it takes no time to render, it takes no time to work with. If anything, I'd say 7000 "that quality" renders in 12 months is a lazy ass work no matter the author. People really need to look more into pipelines, because at this state 1 AI render unironically takes 10-100x time than 1 default DAZ pic.doesn't matter how complicated renders are
You want more final renders included per update, that is fine and you are free to voice that. However, render count is not an objective metric of work done, especially when using generative AI in its current state. You could go through many thousands of AI renders and only a couple hundred are usable for your end goal, virtually all of which still require editing to fix artifacting and/or alter creative elements. So the actual amount of rendered images ends up being drastically higher than the amount of renders included in the final product. This doesn't even take into account all the additional work involving planning, writing, programming, etc. Your view on development is fundamentally flawed.Alright, you don't want me to give names. You find some unfair while others don't want to be mentioned. Fair enough. 100 renders per month are still too low, doesn't matter how complicated renders are. Some of you must be around here longer than me so you must know dozens of games have been bashed for more than this amount. So i am sorry but 100 renders ain't cutting it.
Rendering with DAZ is easier than AI and AI renders takes 100x more time than DAZ? Well now that is another level of coping.And this is the main point, please stop comparing DAZ renders with ready to go assets that in 99% cases just "click and go" quality, it takes no time to render, it takes no time to work with. If anything, I'd say 7000 "that quality" renders in 12 months is a lazy ass work no matter the author. People really need to look more into pipelines, because at this state 1 AI render unironically takes 10-100x time than 1 default DAZ pic.
While i am highly aware of developmental process (I don't know why you are acting like we are all idiots when any criticism is voiced) i don't need to possess any knowledge to voice my opinion. 100 renders, no matter how complicated the process is, have always been criticized in this forum. Planning, writing etc doesn't mean anything since all games have these progresses.You want more final renders included per update, that is fine and you are free to voice that. However, render count is not an objective metric of work done, especially when using generative AI in its current state. You could go through many thousands of AI renders and only a couple hundred are usable for your end goal, virtually all of which still require editing to fix artifacting and/or alter creative elements. So the actual amount of rendered images ends up being drastically higher than the amount of renders included in the final product. This doesn't even take into account all the additional work involving planning, writing, programming, etc. Your view on development is fundamentally flawed.
Well, it might sound silly, but there’s some rational point to it. Most DAZ renders consist of animations and slightly altered poses. Changing a pose in an existing scene is significantly easier than doing it with AI. And creating animations the DAZ way is simply impossible with AI.Rendering with DAZ is easier than AI and AI renders takes 100x more time than DAZ? Well now that is another level of coping.
LOL. People that fight for an AI‘s pussy!Guys It's just a porn game So Chill
Because we're not talking about rendering difficulty, if the game was all simple 1920x1080 solo renders (or solo + faceless guys) with no complex backgrounds it would certainly speed up development a ton. But when you add in more complex visual design like CG has been stepping up with every chapter it adds to the length of development time for sure. I'd bet he spends many, many times more minutes in photoshop and other editing software than he does rendering. And then you might ask, "well why not use DAZ where these issues don't come up?". Well, because not all of us even like 3DCG, and the visual design of scenes (which I'll link examples of what I'm talking about below) is awesome to those of us with an interest in such things. There are simply no Daz games that I'm aware of that care about visual design to this extent.While i am highly aware of developmental process (I don't know why you are acting like we are all idiots when any criticism is voiced) i don't need to possess any knowledge to voice my opinion. 100 renders, no matter how complicated the process is, have always been criticized in this forum. Planning, writing etc doesn't mean anything since all games have these progresses.
I don't understand why people are acting like AI is a hassle all of a sudden. You were talking about how miracleous ai is and how efficient it is. Devs (CG inclued) were saying AI would help them to release games even faster. What happened to all of that? Since when DAZ renders are considered easier than AI?
Because we're not talking about rendering difficulty, if the game was all simple 1920x1080 solo renders (or solo + faceless guys) with no complex backgrounds it would certainly speed up development a ton. But when you add in more complex visual design like CG has been stepping up with every chapter it adds to the length of development time for sure. I'd bet he spends many, many times more minutes in photoshop and other editing software than he does rendering. And then you might ask, "well why not use DAZ where these issues don't come up?". Well, because not all of us even like 3DCG, and the visual design of scenes (which I'll link examples of what I'm talking about below) is awesome to those of us with an interest in such things. There are simply no Daz games that I'm aware of that care about visual design to this extent.
We are probably mostly on the same page here, you just need to separate "easier for people who can't draw or make great 3d" and "easier in general, in terms of speed". Ai gave some people ability to create said products, without spending years improving their art to acceptable point. But it never was about fast foot delivery speed.All i am saying is as a potential customer for this game and since you mentioned you are part of SoA then i am also your customer (Coincidently the last thing in general chat of discord is also about the update speed), i don't need to care about these details. When i pay for a meal i don't care about how chef is working, how much he is getting paid. I care about if the meal is tasty and how fast it was delivered. I can't tell anything about this update's quality since we haven't seen it, but i can tell it will be short compared to time we have waited.
The other thing is i find this whole complaining about AI thing silly. You know devs have been gloating about how wonderous ai was. Like they have many options. They can go for "Real" art, they can go for DAZ. But they said DAZ was too complicated and classic and real art took so much time etc. AI was supposed to fix all of that. Like i can literally find CG talking about that. Yet now when things got slow, people have started to talk about AI's flaws. I am just not buying that. That wasn't the thing which was promised in the beginning.