4.50 star(s) 153 Votes

tombombadinho

Member
Sep 22, 2021
204
167
I just whish some dev could really add this groupsex game stuff into a game where more couples or male and females attend and pick cards with kinky tasks to do with partner or other persons. Of course game starts with slow burn tasks like taking off clothes and then it gets slowely from touching, kissing, rubbing, masturbating, using sex toys to hardcore. There is a new game out "I love your wife" which has a bit of that in it in last update...but if a dev can code it deeper with dependency to corruption level , drunkeness or other perks of MMC/FMC it could get done awesome..i had to play this once in real life on a birthday party with a bunch of persons and its really exciting. Its supposed to gert played by swingers.
Have you played an NTR game in the middle of a party?
 

Dealbreaker

Member
May 12, 2024
439
532
why don't you guys ever do this shit AFTER the teasing has paid off?
There will never be a pay off which fulfills the promise of the teasing but no dev will admit this of course. Part of it is due to the immanent logics of NTS narratives, larger part of it is due to the inability/unwillilngness of the devs to get their stories beyond a certain point and remain interesting. And it's not easy. This would require much more work on the characters and dynamics instead of only copying from each other. And to be fair it's not in their commercial interest of course. The pay off doesn't pay off for them so to speak.They do what they need to quickly build up a mass of fans, therefore they concentrate on this very first phase of the game and are neglecting everything else. Milking the expectation of the bulk of the fans carries more weight than losing a few people at a time and then again a few etc. out of disappointment.
 
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swiver

Active Member
Sep 13, 2020
651
601
palmtrees89

maybe best take out that first post that started this avalanche lol? I can only see people waking up, reading it first and reacting before getting to the correction..

When I see comments like this I wonder if you've ever even played the game. Vi hasn't looked like on the left except literally in the first chapter, so over 8 months ago now. Now the right picture was an interesting choice because IMO there are more flattering ones from the update, one of which I'll post below. But this is how she's looked since at least chapter 3 more or less. Not like the version on the left which we havent seen since chapter 1 (chapter 2 vi was different than either, it seems looking back). View attachment 4575562

So why are you getting mad about something that's already been the case for 8 months...
I hadn't noticed the changelog, now I gotta replay from the top. I had other plans for the whole day.

Fuck
 
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Eet_Fuk

Member
Feb 5, 2021
380
543
I mean now that I played the "Rework" the art is only diffrent in the intro, the mall scenes and onwards still use the same art ? So I guess we can expect more of these reworks in the future, thats a bummer...
 

fingermaster9000

New Member
Oct 4, 2024
10
24
I think this art update was not needed at all, and is just low hanging fruit to get a visibility boost on the "latest updates" tab here on f95 - for next to no effort. It's also why the Blurring the Walls dev went to an every two weeks update schedule. He can abuse the once-per-2-weeks max visibility boost here, which is quite a big deal for devs under 2k subs, brings in a lot of new eyes. Seems the dev here is stalling a bit, like I've seen others do...
 

swiver

Active Member
Sep 13, 2020
651
601
Remaking what already exists only to marginaly improve it is a sigh of a lacking creativity.
Eh. Not the 1st time this happen and not the last either.
I am not replaying the entire game because of reworked visuals.
Wake me up when actual content hits. Peace.
answered below

Hello guys, there seems to be some confusion regarding the rework of the intial release. The rework is done and released. I updated this thread, the thumbnails, the links, the changelog, etc...I'm not currently working on any rework, it's done and released both on Patreon and to the public. I already knew I wanted to make this rework before releasing Chapter 5 weeks ago, I just didn't announce it because I knew it would create toxic and fake narratives on this thread, so I just did it and released it. It's done! I will leave the Patreon post here for reference but I wanted a better experience for new players, make Vi look a little better ( before I get trouble from TOS on Patreon), create new narrative threads like Laura working on real-estate and Arnold being the new director of the university. This are plot lines that will have impact soon on future chapters. I'm working now on the Anya DLC for March, nothing has changed. View attachment 4575185
palmtrees89 you better take next one you seditious palimpsest_ this is gonna last month,:LOL: fuck me!
 

Dercuillo

Member
Jan 14, 2020
164
318
A note regarding the text outline: enforcing it in the default style is a UI mistake because by default (i.e., when the text box is visible), it’s unnecessary.
Moreover, as implemented in this update, it affects the text on the phone where the visibility issue never occurs.
The outline is only useful when the textbox is invisible (or near).

Two solutions:

• Very simple: reduce the textbox display field from 100% to 70%, for example, instead of from 100% to 0%, and forget about the outline.

• More complicated: add a conditional function that says “if textbox transparency is lower than 5% then outline ON, else OFF”

For option 2, even without being a good Python coder, a recent AI should be able to do this quite easily…
 
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bubblebutt123

Newbie
Jul 22, 2017
56
109
I much preferred the original version of Vi to the current one, but that's not up to me to decide. Don't break what doesn't need fixing. I get it - you could spend 100 years trying to perfect every little thing and you'll always be dissatisfied. I work in film - trying to perfect anything will eat you up and waste energy.

Story progression mate, progression is the most important aspect of a game like this. Obviously we love your art style.

You're extremely talented. But I worry that you're focused on the wrong things.

I really enjoy this game, but as many of have stated, without progression, I'm losing interest fast
 
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palmtrees89

Engaged Member
Jul 3, 2021
2,080
12,877
I much preferred the original version of Vi to the current one, but that's not up to me to decide. Don't break what doesn't need fixing. I get it - you could spend 100 years trying to perfect every little thing and you'll always be dissatisfied. I work in film - trying to perfect anything will eat you up and waste energy.

Story progression mate, progression is the most important aspect of a game like this. Obviously we love your art style.

You're extremely talented. But I worry that you're focused on the wrong things.

I really enjoy this game, but as many of have stated, without progression, I'm losing interest fast
I could be wrong, but I think the main reason is to make Vi look older as Patreon has gotten pretty strict with this kinda stuff over the past few years, and the wrong person reviewing his game could come to the conclusion that Vi (and possibly other characters?) is underage, which can potentially turn into a disaster for CG.

Don't quote me on that. But I think CG mentioned something along those lines himself aswell.
 
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Dercuillo

Member
Jan 14, 2020
164
318
I have a problem!

I’m updating my translation, and of course, this mini-update is causing quite a few issues due to my (unconventional) approach to this work. So, it’s both expected and partly my fault. But that’s not really the point: I need to reimplement the new renders, but I’m facing a dilemma.

IMO, the new images for the beginning—the player’s first encounter with Vi—no longer convey the same messages (the way they can be interpreted) as the old ones.
And now I’m wondering if I’m just going crazy!

The thing is, CG is the art director of his work, but I am of mine, and my goal is to refine and make the text even more arousing. So, it’s not just a straight translation, it’s a bit more nuanced and I also have to work with what’s shown (through the images) even if it’s not necessarily stated in the original text…

Anyway, I need your opinion. To help with that, I made a little chart that you should be able to grasp quickly. Under each image is my interpretation of each images.

Question: Do you see what I see, not really, or not at all? :unsure:

Vi_Diff2.jpg
 

bubblebutt123

Newbie
Jul 22, 2017
56
109
I could be wrong, but I think the main reason is to make Vi look older as Patreon has gotten pretty strict with this kinda stuff over the past few years, and the wrong person reviewing his game could come to the conclusion that Vi (and possibly other characters?) is underage, which can potentially turn into a disaster for CG.

Don't quote me on that. But I think CG mentioned something along those lines himself aswell.
Oof if that's true that's unfortunate.

Who ever viewed her as underage?
 
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4.50 star(s) 153 Votes