Unlike other NTR/NTS game developers, I find CircleGames' approach difficult to understand.
Developers in this genre usually make it very clear what kind of game they are creating and who it's for. However, when you play this one, you get the feeling that the developer himself hasn't yet decided which path he wants to take.
The game doesn't offer a route selection like some others, where you can choose an NTR, NTS, Vanilla, or Revenge path. As I understand it, CircleGames doesn't plan to add this kind of variability to the game later on. Because of this, he shouldn't try to sit on two chairs at once. If he decides on a direction for his story from the beginning, he should stick to it.
Some might claim that CircleGames is making a game in the NTS genre. After all, it is advertised as one on the game's main page, and even people who helped with the development have said the same thing. Yes, that's true, but people's doubts didn't come from nowhere; they have genuine reasons for feeling this way.
The game has been in development for over a year, and during that time, it's possible CircleGames decided to "slightly" deviate from his original path. Well, as the saying goes, "your game, your rules." He has the right to create the game he wants, and no one is disputing that. However, if he has decided to change the game's genre, he should make it clear to everyone!
I am fully aware that this would cause a wave of discontent, but it would be the right thing to do. All those who have been supporting the game on Patreon specifically for its NTS nature would be, to put it mildly, disappointed. But I believe they are strong enough to weather this blow. After all, there are people who supported games on Patreon for years, only for them to be abandoned without even a small update. If they managed to survive that, then I'm sure NTS fans can handle this, too. I believe in you all!