Don't get me wrong, but the points that I made are no reason whatsoever for devs to express lazy behaviour. It was ment to create general understanding amongst the audience. I think that the bottom line is that devs should be better prepared for the line of work that they are getting into. And I suspect that a lot of them are not aware of that, which I agree that it is their own fault that they have a meltdown halfway throughout their production.
Same goes for the audience. It is never a good thing that a dev points to the audience as a reason why their product fails. But that's a trend going on through the entire entertainment industry at the moment. The dev merely needs to understand the audience, so that it can cater to the need of the crowd that brings in the money/fame. Or, if you plan to go against the grain, you should prepare yourself with a thick skin and a proper planning. Sadly it often times it is their own pride, ego and arrogance that stands in their way.
I think that this industry is a high risk, high reward kinda situation, but without any controlling watchdogs or instances that create awareness of the risks within the dev community. I suspect that this is one of the main reasons why so many adult game projects go abandoned, because there is no insurance for both the dev and the audience. This is something that is never going to change, so we just have to deal with it.
Totally agree. A dev should never try to gain sympathy by opening up about personal situations as reasons for their own failure, because that often ends up with more backlash among the general public than keeping it professional. That stuff should be resolved within the inner circle and should not see the light of day, how big the impact of the issue even is.
But let me refrain myself to bore you all to death with my analytics.
I appreciate the convo, though!