Paitryn
Well-Known Member
- Mar 10, 2017
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Daz3D takes a LONG time to produce an image vs simply taking a screenshot of a scene in a game engine.Thank you for the insight.
Why do you think the dev do not switch to daz3d or another animation/model software to make improvements? Is there a cost? or is one better than the other?
Well before he started MNL he was a traditional artist. His style is represented by his logo. Now his first goal was to be able to support himself so he didn't have to get a traditional job. before the Revamp his goal to make MNL2 in his own art instead of using TK17. The advantage to using it is similar to why other use Koikatsu or Honey select: its fast and can put out a lot of content in a short period. For the same reason he initially chose RPGM. Its easy to pick up and requires little effort to make a game.
So much of what he's doing now is the result of other peoples work more than his own. All the animations from TK17 are stuff you can find out there for free and the better animations belong to redapple2. The minigames are all plugins you find on RPGM sites from hobby devs. But I dont think any of those people designed their plugins to be generally compatible, but instead require certain ones, or just be used along side a few others. The outcome is obvious to anyone who plays the soccer game how half-baked it is.