I think the save edits got a little outta hand ... I am stuck in a perpetual loop of the same day.
I tried to fix it by changing sunday to monday and so on in save edit, the same with number of days played, but when i play, the game refuses to change day at midnight, and i am stuck in the day i started to play with.
Does anybody know the variable code to time progression, or any other tips to fix it ?
Just noticed that the alarm clock does not have any text either and is unchangable if that matters any.
Nvm, it fixed it self when i finished a quest. sweet
Time and day progression are handled in two places with ridiculous complexity and replication. Time only passes when you finish an event and change or re-enter a scene. The Common Event #1 "Tiempo" handles that and will transition the day, along with a slew of other variables and switches, if the time reaches 00:00 (midnight). Time is also progressed when you sleep, and the bed event replicates a lot of the Tiempo script adding other time and day related events, and waking you up at 02:00 (2am) if you set the alarm clock. Changing the time across midnight, or the day across a weekend boundary, is generally a bad idea as a lot of dependent switches and variables will then be out of sych. Changing the total day count seems fairly safe.
If time is acting weird, I would set the day of the week to Friday (if the current is a weekday) or Sunday (if the current is a weekend day), the time to 22:00, and burn an hour (watch TV in the living room or do something on your PC in your room) to transition from night to dawning at 23:00. Burn another hour to transition to the next day at 00:00 and to manage all the day and weekend/weekday variables.
The alarm clock should always show the message "I program the alarm" when you click it at any time. There is no qualifying test for that event. It just displays that message and sets a switch that wakes you up at 02:00 if you use your bed to sleep.