Alicedraws

New Member
Nov 19, 2020
4
4
144
Hey Giioyo,

I believe there is a lot of potential for this game or future games.

The addition of enemy types that just target the princess would be nice, you could get a decent variety and have the princess's reaction differ depending on her corruption level, or the MC having to forcibly remove them in a quick animation after combat. It would be a fun and challenging bonus while keeping everything very similar.

I would also like the button mashing in the game over scenes removed or changed to something more enjoyable for the viewer. Maybe make the viewer hold down a button to skip time with a few different scenes while the MC gets closer to freedom.
Then you could experiment with pregnancy content showing it quickly and still in the end scene without having to add a bunch of content with her running around with a huge belly. If you wanted to go down that route as I saw a few comments asking for it.

Thanks.
 

NTRbot

Newbie
Nov 30, 2022
72
213
157
Really nice first version Giloyo! Will be watching this development with great interest!

To add to Alicedraws amazing suggestions, you could add the princess looking forward, teasing and even offering herself to the monsters while the hero is busy in combat, maybe she could even sabotage the hero by doing something that stuns him for a moment while she calls for a monster to use her.
 
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Stupidkiller

Well-Known Member
Jan 12, 2018
1,202
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Fixing the goblin archers not moving issue. For now, you can fix your monitor refresh rate to 60 to fix it.

Well, the idea is to use it to control what's happening in the scene, like the pounding gets faster/slower depending on how filled the bar is, and the princess gets climaxed when full.

Would adding more variety of movements make it less pointless for you?
Apologies if I sounded rash, you probably don't deserve it. I just got pissed off by the insta soft lock and took it out on you. But since you're actually reacting to feedback I feel like an ass now.

Anyway, having to spam a key for scene control (three times in a row, too, but I did read you were thinking of adding a skip function) makes no sense. Spamming is usually used to represent struggling, but with a sense of urgency. If I have to struggle and the same thing happens regardless of how fast I spammed the button, then all you did was cause me to spam a button (which is tedious). If you allow the player a chance to struggle out of the scene so the princess doesn't get fucked as much, then it would make sense as a mechanic.

If all you want is to give players agency on how the scene plays, then three buttons for speed and one for finish would be infinitely less annoying than having to spam the button.

tl;dr It's kinda weird to both make the spamming represent both the character struggle out of his bonds but ALSO have it affect the progress of the scene itself. Pick either one, not both. Personally I'd have the scene speed progress independently from player action, since the situation is supposed to be outside of your hands.
 
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PassingShadow

Newbie
Feb 23, 2021
78
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Not bad at all, and I dont even normally like NTR games. A few things I noticed however.

- The archers love shooting from off screen, and far enough away from the edges of the screen for you to attack them, does cause a softlock.

- Would love a screen resize option to play in fullscreen and what not.

- The struggle mechanic when you're defeated is a little weird, it's button spamming for a linear scene. An improvement would be to have the goblin's sex animation play on loop until you break free, so the princess would just be getting passed around by the goblins until you free yourself, rather than having 1 goblin cum every time you finish spamming the button. I think this would be more in line with the game's theme than just pressing Z or something to continue the scene(which is a simpler but more meh option imo)

- The movement speed is a little too slow imo, about a 25% increase to your speed would make it a lot better for getting to either side of the screen while fighting.

- To add a little complexity to the game, a simple block button would be nice, maybe have certain enemies able to break your guard with strong attacks or something? And maybe have blocking drain your stamina as you hold it so there's a trade-off?

- Another user said it earlier, but adding in enemies that target the princess and either try to carry her off screen(this would assume she'd stand towards the top middle of the screen now so it's fair), or just try to assault her right there. To double down on this idea, could make it so when her corruption is higher, she willingly goes with the enemies until you stop them, instead of her just being carried by them lol.

That's about all I got for right now, if anything comes to mind I'll mention it, overall not a bad game and I see some solid potential in it.
 
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Xakorik

Worshiper of Lerd0
Donor
Jr. Uploader
Sep 27, 2018
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To add on to some earlier comments what makes avoidable NTR great is having the ability to win but losing which feels even better.
 
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Pagoramix

Member
May 22, 2019
210
374
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I guess these issue have already been reported but hey, for the investement:

-Can't reach the end because archers never get on screen

-fix resolution is really an issue and it works weird, since i couldn't change it i changed my screen resolution, which worked for a time then the game resolution changed by itself, fucking it all up, narrowing even further the landscape :LUL: my guess, you probably coded something weird to have that fixed resolution:WeSmart:

-Could be nice to be able to run or something, the character is goin reaaally slowly, it's excruciating isn't it supposed to be an escape? :HideThePain: well you could also shorten that corridor a bit, it's freakin huge

-guess it's a taste issue, but the princess walking sprite is givin me uncanny valley vibe, might be an idea to improve it a bit, since i guess we'll be seeing her walk for a while.

Good luck going forward (y)
 
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peepingbob

Member
Dec 1, 2023
136
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i play on pc. It is unplayable for me, seems there are archers off screen so i cant kill them and cant advance. Also the first image with the king I dont know what to press to advance his dialogue, all i can do is press escape.
I would like the option to play full screen. Hopefully next update will be playable.
 

Ornj-geus

Newbie
Dec 19, 2019
68
202
156
^^There isn't any end game or game over content rn anyways. You can hit the off screen archers 80% of the time. Sometimes you need to do a 3 hit combo to do it. And for that 20% you can take the fall and clear that group after the H scene. If you just want the scenes, here you are. goes in the same folder as the .exe file.
vv
 
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giioyo

Formerly 'hoouzu'
Dec 8, 2025
23
64
13
I've uploaded an update to the game (v0.5b_uncen). This one is uncensored and addresses some of the issues mentioned in the thread: Enable window resizing to play in any resolutions (note that higher resolutions will consume more resources). Fix enemy movement issues (archers not moving into view and bosses' movement bugs).

One thing I am not sure is resolved is the WASD not responding for some people. Can anyone with this issue help me verify if this version works? Thx!
 

giioyo

Formerly 'hoouzu'
Dec 8, 2025
23
64
13
Great feedback/suggestions. I'll list down the suggestions and changes in 'feedback update' posts like this one, to help me keep track. I don't see a way to pin a post here.

Change the struggle mechanic:
  • Hold the button down instead
  • Change to 3 buttons, 2 to control speed, 1 to finish
  • Keep the spamming but detach it from the scene. Make it matters how quickly you finish it: faster -> less corruption buildup?
Princess mechanics:
  • Add enemy types that target (assault/grope/taking her away) only the princess in combat
  • Have the princess' responses depend on the corruption level (high -> response favorably, inviting/approaching/going along)
  • Player needs to prevent/break the assaults to prevent corruption buildup, while having to fend off his own attackers
  • Pregnancy
Combat mechanics:
  • Increase movement speed (add running)
  • Add blocking
  • Wider attacks for MC
  • Add interactable objects (throwing rocks, etc., think old school beat 'em up)
  • Enemies drop healing potions
  • Add explorations with power-ups
Others:
  • Improve the princess' running animation
Bugs/Technical issues:
  • Archers not moving into view
  • Window resizing (support any resolutions)
  • WASD movement not responding
What I work on next will depend on how popular the item is and my own vision for the game. Bug fixing naturally will have the highest priority.
 
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giioyo

Formerly 'hoouzu'
Dec 8, 2025
23
64
13
i play on pc. It is unplayable for me, seems there are archers off screen so i cant kill them and cant advance. Also the first image with the king I dont know what to press to advance his dialogue, all i can do is press escape.
I would like the option to play full screen. Hopefully next update will be playable.
Try the newer version (0.5b) and see if it works for you.
 
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