I definitely agree that the CG and characters are the strong side of the game.
It is very noticeable that they have a hard time focusing their effort and attention on specific aspects. The development is spread thin over too many features, which results in the ubiquitous "under development".
Many lines are machine translated (or just badly translated...). Some lines are still in Russian.
The interface could use some organizing, particularly in regards to performing actions. Some action can be performed by clicking the light bulb icon in the bottom right, other action appear by selecting specific items\objects in the rooms - in the bottom left. Also, the navigation menu between the rooms sometimes switches the order of the rooms... No idea why would they do that?
*So overall they are really getting the sandbox aspect together. They just need to implement more content and wrap up the leftovers.
*The images are a real eye candy. I especially appreciate the fact that most of the images I came across are actual renders of the entire rooms with the characters in them! :heartcoveredeyes: (Instead of rendering just the characters separately and then sticking them on an image of the room with photoshop and scaling.)
*Lots and lots of work is left to be desired in the GUI, and the translation.
So I might consider supporting them if they keep this up.