- Jun 30, 2020
- 326
- 846
Thank you for your thoughtful reply.I think I can see your point better now, so please allow me to clarify myself.
What I was trying to say is you can call it a gimmick when it is clear the author didn't know how to continue the story. Whenever this happens, the easy way out of this is to put something that forces the reader to suspend their disbelief. This sometimes works, but most of the time it doesn't and leaves the reader with a feeling of disappointment.
With that being clarified out, the rest is a matter of personal opinion.
You said you'd enjoy an ending where the girls go full "psycho killer" mode, whilst for me, that would only induce a hefty amount of rage. To each their own
I think I wouldn't mind some plot devices in stories that might rattle my cage a little bit. It's always nice to see writers exploring areas that are somewhat off the beaten path. There are tons of examples of work posted here that show there are artists and programmers who are far more talented than I could ever dream to be - I'd just love to see them paired with a good writer who was willing to create and commit to a vision that stood apart from the rest in one way or another.
If I were going to do that as a developer, I'd certainly make my game with a starting screen that said that the story may potentially explore darker themes or contain events that a reader may find unsettling . . . once you click agree, it's game on!