Which thread should be updated next? (You can vote for two choices.)

  • Innocent Angel: Vanilla

    Votes: 25 16.9%
  • Innocent Angel: Rocky Road

    Votes: 48 32.4%
  • Curious Student: Vanilla

    Votes: 18 12.2%
  • Curious Student: Rocky Road

    Votes: 59 39.9%
  • Gifted Tease: Vanilla

    Votes: 16 10.8%
  • Gifted Tease: Rocky Road

    Votes: 65 43.9%

  • Total voters
    148
  • Poll closed .

KrisWu

Newbie
Jan 1, 2021
24
24
What's in your head, bro? :LOL:
I am just curious because from girl’s POV it is a fake marriage, so in the innocent angel route, she may willing to save the virginity to her real husband in the future. Our MC shall try his best to become the lucky real husband, but what if he fails? I don’t like NTR so...
Don’t misunderstand me, I like porn scenes and as the girl said in the game, men love to deflower virgins. Maybe I just played some Japanese RPG with female protagonist so I realized there is a chance she can keep her purity to the end.(players won’t like it in a male protagonist game lol)
 

Kaidman

Member
Dec 8, 2017
475
512
I am just curious because from girl’s POV it is a fake marriage, so in the innocent angel route, she may willing to save the virginity to her real husband in the future. Our MC shall try his best to become the lucky real husband, but what if he fails? I don’t like NTR so...
Don’t misunderstand me, I like porn scenes and as the girl said in the game, men love to deflower virgins. Maybe I just played some Japanese RPG with female protagonist so I realized there is a chance she can keep her purity to the end.(players won’t like it in a male protagonist game lol)
ideally it seems the creator has options for doing a love route where you make it so she takes you out of the friendzone and decides to be a true wife to the character we just got to wait for such
 

Kaidman

Member
Dec 8, 2017
475
512
Hey, thanks for the kind words! I'm glad you're enjoying it so far.

Like you, I also find the intersection of virginal purity and supercharged sexuality very compelling (I think this is sometimes referred to as "the madonna-whore dialectic" in psychoanalytic literature :geek:). This element seems to be missing in most Western eroticism, where the women are (typically, IMHO) surgically-enhanced to an obvious extent, over-pierced, and covered with ink. They're still gorgeous, don't get me wrong, but the element of innocence seems to be given little consideration. I don't mind piercing, tattoos, or even surgical alterations, but I'm more interested in that as a transformative process, not an end-result.

Since it seems like most Western erotica only focuses on the end of the story, I feel I need to either go to other sources (hello, Japanese AV!) or create my own, which is why I'm doing this project.

Also, I like the suggestions! One of the nice things about having six separate storylines is that our heroine can lose her virginity in multiple different ways. Perhaps the MC can take it through persuasion, perhaps she can give it to him out of love, perhaps it'll go to somebody else (or maybe even multiple somebodies) before the MC finally gets his shot. I see the loss of virginity (that precise instant when a virgin becomes a slut) in all its forms as something to be celebrated, and focusing on that helps me guide the story.



Oh, worry not: in this next update, she's going wild!

Which bring me to a painfully-repetitive progress update:

Work has gobbled up my free time and my holidays. MVB progress was slow, but now it's picking up again. I feel really bad about missing yet another self-imposed deadline, but I don't want to rush this. Thank you for your continued patience.

As an apology and belated Christmas present, please accept this preview image of the upcoming update:

View attachment 967614

Hopefully the rest will be coming soon!
this is an excellent image you even got the opaqueness of the stockings down very well and don't worry about deadlines when it was the holidays as well as you being busy with work it is perfectly understandable to be busy hell I was busy taking care of my best friend taught her how to play this online game and now she's probably addicted to it but it takes her mind off her sickness
 
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Lou111

Active Member
Jun 2, 2018
538
680
Since it seems like most Western erotica only focuses on the end of the story, I feel I need to either go to other sources (hello, Japanese AV!) or create my own, which is why I'm doing this project.
It pains me to hear that you have a self-imposed schedule. Take this nice and slow. This game may seem like any other to the commoners but the Enlightened, such as myself, understand that this is the beginning of a game like no other. As such, you'll need to rely on those creative juices that only flow while uninhibited by deadlines.

I spoke earlier about a denial path in Curious Student: Rocky Road while being unaware that a similar path already existed in Gifted Tease. I'm well aware that you hold my opinion in high regard to the extent that it isn't fair to the rest of the community so I feel obligated to correct myself. Gifted Tease: Rocky Road is now the priority and should be recognized by everyone as the "Flagship Route". Furthermore, IF no denial path is created in Curious Student I feel that the option to be denied in the shower followed by a situational denial in the hall should be written in for posterity.

Good luck and thanks again for the game. :)
 
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diebesgrab

Active Member
Feb 25, 2019
596
1,185
Hey, thanks for the kind words! I'm glad you're enjoying it so far.

Like you, I also find the intersection of virginal purity and supercharged sexuality very compelling (I think this is sometimes referred to as "the madonna-whore dialectic" in psychoanalytic literature :geek:). This element seems to be missing in most Western eroticism, where the women are (typically, IMHO) surgically-enhanced to an obvious extent, over-pierced, and covered with ink. They're still gorgeous, don't get me wrong, but the element of innocence seems to be given little consideration. I don't mind piercing, tattoos, or even surgical alterations, but I'm more interested in that as a transformative process, not an end-result.

Since it seems like most Western erotica only focuses on the end of the story, I feel I need to either go to other sources (hello, Japanese AV!) or create my own, which is why I'm doing this project.

Also, I like the suggestions! One of the nice things about having six separate storylines is that our heroine can lose her virginity in multiple different ways. Perhaps the MC can take it through persuasion, perhaps she can give it to him out of love, perhaps it'll go to somebody else (or maybe even multiple somebodies) before the MC finally gets his shot. I see the loss of virginity (that precise instant when a virgin becomes a slut) in all its forms as something to be celebrated, and focusing on that helps me guide the story.



Oh, worry not: in this next update, she's going wild!

Which bring me to a painfully-repetitive progress update:

Work has gobbled up my free time and my holidays. MVB progress was slow, but now it's picking up again. I feel really bad about missing yet another self-imposed deadline, but I don't want to rush this. Thank you for your continued patience.

As an apology and belated Christmas present, please accept this preview image of the upcoming update:

View attachment 967614

Hopefully the rest will be coming soon!
I wanna stress that I’m not trying to rush you, but I was wondering how things are going since we haven’t seen you check in for a while.
 
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Sukebe_S

World's Slowest Amateur Game Developer
Donor
Game Developer
Mar 27, 2019
200
1,465
I wanna stress that I’m not trying to rush you, but I was wondering how things are going since we haven’t seen you check in for a while.
Hey Everyone,

Thanks for the kind words! Here's where things stand:
  • The Ren'Py part is written/tested. It works. (y) There were lots of issues where I was trying to make the game do stuff with elaborate choice schemes and point schemes that I didn't know how to do. I knew that Ren'Py was capable of doing these things because I'd seen other games do them, but I didn't know how (this is my first experience working with any kind of programming). So I had to open the script of other games and see how they did it. And then I was able to move those techniques to MVB, and slowly make it work. Anyway, MVB:GT:RR is not going to be the same experience as MVB:CS:RR. It'll be more complicated, but I think you guys are going to like it. (Well, there's probably going to be a dedicated contingent who hates it, but that's OK too.;))
  • DAZ is giving me massive headaches. I'm not sure why, but I'm having trouble making some of the assets work. They simply don't show up in my content tab. Like with Ren'Py, DAZ is new to me. I think I downloaded it for the first time in February last year, and I've never worked with any graphics studio before. I'm sure if someone who knew what they were doing looked at my situation for 10 seconds, they'd say, "hey moron, all you need to do is click this box here. Done." Anyway, my issues with the assets force me to radically change/rewrite scenes. It's discouraging and time-consuming.
So that's where I am. I still churn out images when I can, and things are slowly (so slowly) coming together. I see a light at the end of the tunnel. I'm gonna keep on plugging away. When it's all done, I'll send it to KoGa3 in the hopes he has time to do some sound work, and then I'll update the thread (FINALLY).

If you feel like giving up on me and the project, I understand. But I'm gonna keep working on it regardless. :geek:
 

pedifily

Newbie
Apr 14, 2018
75
350
Hey Everyone,

Thanks for the kind words! Here's where things stand:
  • The Ren'Py part is written/tested. It works. (y) There were lots of issues where I was trying to make the game do stuff with elaborate choice schemes and point schemes that I didn't know how to do. I knew that Ren'Py was capable of doing these things because I'd seen other games do them, but I didn't know how (this is my first experience working with any kind of programming). So I had to open the script of other games and see how they did it. And then I was able to move those techniques to MVB, and slowly make it work. Anyway, MVB:GT:RR is not going to be the same experience as MVB:CS:RR. It'll be more complicated, but I think you guys are going to like it. (Well, there's probably going to be a dedicated contingent who hates it, but that's OK too.;))
  • DAZ is giving me massive headaches. I'm not sure why, but I'm having trouble making some of the assets work. They simply don't show up in my content tab. Like with Ren'Py, DAZ is new to me. I think I downloaded it for the first time in February last year, and I've never worked with any graphics studio before. I'm sure if someone who knew what they were doing looked at my situation for 10 seconds, they'd say, "hey moron, all you need to do is click this box here. Done." Anyway, my issues with the assets force me to radically change/rewrite scenes. It's discouraging and time-consuming.
So that's where I am. I still churn out images when I can, and things are slowly (so slowly) coming together. I see a light at the end of the tunnel. I'm gonna keep on plugging away. When it's all done, I'll send it to KoGa3 in the hopes he has time to do some sound work, and then I'll update the thread (FINALLY).

If you feel like giving up on me and the project, I understand. But I'm gonna keep working on it regardless. :geek:
Thanks for the update! Maybe you could open a tip jar so that we could help you to hire a DAZ tutor or buy assets from the store? Note that this is not for rushing you, instead I just want to express gratitude for giving us this fantastic game :love:
 
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Kaidman

Member
Dec 8, 2017
475
512
Hey Everyone,

Thanks for the kind words! Here's where things stand:
  • The Ren'Py part is written/tested. It works. (y) There were lots of issues where I was trying to make the game do stuff with elaborate choice schemes and point schemes that I didn't know how to do. I knew that Ren'Py was capable of doing these things because I'd seen other games do them, but I didn't know how (this is my first experience working with any kind of programming). So I had to open the script of other games and see how they did it. And then I was able to move those techniques to MVB, and slowly make it work. Anyway, MVB:GT:RR is not going to be the same experience as MVB:CS:RR. It'll be more complicated, but I think you guys are going to like it. (Well, there's probably going to be a dedicated contingent who hates it, but that's OK too.;))
  • DAZ is giving me massive headaches. I'm not sure why, but I'm having trouble making some of the assets work. They simply don't show up in my content tab. Like with Ren'Py, DAZ is new to me. I think I downloaded it for the first time in February last year, and I've never worked with any graphics studio before. I'm sure if someone who knew what they were doing looked at my situation for 10 seconds, they'd say, "hey moron, all you need to do is click this box here. Done." Anyway, my issues with the assets force me to radically change/rewrite scenes. It's discouraging and time-consuming.
So that's where I am. I still churn out images when I can, and things are slowly (so slowly) coming together. I see a light at the end of the tunnel. I'm gonna keep on plugging away. When it's all done, I'll send it to KoGa3 in the hopes he has time to do some sound work, and then I'll update the thread (FINALLY).

If you feel like giving up on me and the project, I understand. But I'm gonna keep working on it regardless. :geek:
you are doing well at this game not many people can just go in and learn coding variables the important thing to remember when doing this is the labeling of what asset and what scene goes to X variable as often people mistype them then we get an error
for the daz issues I heard others mentioning how it had an update that messed with the settings maybe you can ask around in the help forums to see if anyone got a fix or work around for such
 
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Mr.Nonnypants

Newbie
Jan 13, 2021
69
267
Hey Everyone,

Thanks for the kind words! Here's where things stand:
  • The Ren'Py part is written/tested. It works. (y) There were lots of issues where I was trying to make the game do stuff with elaborate choice schemes and point schemes that I didn't know how to do. I knew that Ren'Py was capable of doing these things because I'd seen other games do them, but I didn't know how (this is my first experience working with any kind of programming). So I had to open the script of other games and see how they did it. And then I was able to move those techniques to MVB, and slowly make it work. Anyway, MVB:GT:RR is not going to be the same experience as MVB:CS:RR. It'll be more complicated, but I think you guys are going to like it. (Well, there's probably going to be a dedicated contingent who hates it, but that's OK too.;))
  • DAZ is giving me massive headaches. I'm not sure why, but I'm having trouble making some of the assets work. They simply don't show up in my content tab. Like with Ren'Py, DAZ is new to me. I think I downloaded it for the first time in February last year, and I've never worked with any graphics studio before. I'm sure if someone who knew what they were doing looked at my situation for 10 seconds, they'd say, "hey moron, all you need to do is click this box here. Done." Anyway, my issues with the assets force me to radically change/rewrite scenes. It's discouraging and time-consuming.
So that's where I am. I still churn out images when I can, and things are slowly (so slowly) coming together. I see a light at the end of the tunnel. I'm gonna keep on plugging away. When it's all done, I'll send it to KoGa3 in the hopes he has time to do some sound work, and then I'll update the thread (FINALLY).

If you feel like giving up on me and the project, I understand. But I'm gonna keep working on it regardless. :geek:
When you are cracking open games and learning from their code be extremely careful. A lot of games on this site are coded terribly but since most people don't see it they work fine.

Find someone who is going for the kind of complicated choice base style you are going for. Make sure that they are pretty successful at it as many of the first attempts at creating a game will stall due to not having enough knowledge and foresight to plan ahead for a myriad of variables and other things that will continue to grow in complexity with each release.

I recommend cracking open The Adventurous Couple as it juggles a good amount of variables with a high demand for additional inputs.
 
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Sukebe_S

World's Slowest Amateur Game Developer
Donor
Game Developer
Mar 27, 2019
200
1,465
Wow! Lots of comments. While my render is chugging along I'll try and answer some stuff.

You could create yourself a "buy me a coffee" page. I don't think that will rub anyone wrong. No paywall blocking, just allowing ppl to donate if they like the development and are able to.
Thanks for the update! Maybe you could open a tip jar so that we could help you to hire a DAZ tutor or buy assets from the store? Note that this is not for rushing you, instead I just want to express gratitude for giving us this fantastic game :love:
These are fun ideas and I'm touched that people would be willing to do that. Perhaps someday down the road, when my RL job settles down and I have time to properly devote to this hobby, I'll find some way to monetize it or allow donations or whatever. Things being as they are now, knowing people are excited for the next installment, I already feel quite guilty about being so slow. If I was getting money/free stuff from those people, I'd feel even worse.

But I really appreciate the kind sentiments and encouragement. That's payment enough.

you are doing well at this game not many people can just go in and learn coding variables the important thing to remember when doing this is the labeling of what asset and what scene goes to X variable as often people mistype them then we get an error
for the daz issues I heard others mentioning how it had an update that messed with the settings maybe you can ask around in the help forums to see if anyone got a fix or work around for such
That's probably what I'll wind up doing. For 99% of the DAZ troubles I've encountered so far (issues regarding lighting, posing, animating, etc.) I've been able to figure out solutions just by googling my problem or watching a youtube tutorial. I'm always hesitant to ask a fresh question. Seems like every time I do that (in almost any internet situation, not just DAZ), I get a "hey it's a new asshole asking this old question that we've already answered 8 dozen times! Why don't you check earlier in the Q&A forum before wasting everyone's time!" And then I feel like a douche.

But I'm approaching the point where I'll have to swallow my pride and timidly raise my hand...

When you are cracking open games and learning from their code be extremely careful. A lot of games on this site are coded terribly but since most people don't see it they work fine.

Find someone who is going for the kind of complicated choice base style you are going for. Make sure that they are pretty successful at it as many of the first attempts at creating a game will stall due to not having enough knowledge and foresight to plan ahead for a myriad of variables and other things that will continue to grow in complexity with each release.

I recommend cracking open The Adventurous Couple as it juggles a good amount of variables with a high demand for additional inputs.
That's good advice. I'm pretty careful about which games I examine. I generally go for the smoothest, most playable ones, and even then I make sure that I fully understand what they're doing before I try and do something similar in MVB.

I haven't played Adventurous Couple! I'll check that out.

Seems the dev is a bit more passionate about the ntr routes, based on the pics at least.
I do confess to having a soft-spot for NTR. In any storytelling entertainment (not just erotic), I like it when a physiological reaction is elicited. I like my horrors spine-tingling, and I like feeling short of breath watching an action film. The best, however, is when I experience a physiological reaction I wasn't anticipating. For example, tragic feelings while watching a comedy (the "Jurassic Bark" episode of Futurama springs to mind), or being touched by simple romantic moments in an otherwise action-packed romp. I love mixed feelings. NTR has always fascinated me because jealousy is an intensely negative emotion which contrasts sharply with the hope inherent in erotic longing.

I think of erotica as safe playgrounds for the imagination. Women can enjoy rape-erotica while (rightfully) fearing and loathing the act in real life. Similarly men can enjoy NTR while (understandably) fearing and loathing those circumstances in real life. The fact that both rape and NTR erotica generate so much controversy indicate that the physiological reactions are indeed real and compelling. I can't stay away from that. It's too interesting.

THAT SAID, I don't enjoy NTR exclusively. Perhaps my favorite game I've found on this site is "The Headmaster." It has no NTR (I think) and it's basically a harem game (a genre which typically bores me). On top of that, it's focuses a lot on BDSM, which on my personal kink-o-meter rates about a 5/10. That said, the game and the story and the characters have charmed me, and I'm experiencing physiological reactions which I didn't anticipate. Great storytelling will do that, and that's what I'd like MVB to do as well.

Lets be honest, guys, SukebeSensei is a bit of a like whore. I think he’s liked somewhere around half the posts in this thread.
Ha! Guilty. I like the fact that people who hate the game still care enough to weigh in and tell me they hate it and hate what I'm doing. "It's not romantic enough," or "it's not vanilla enough," ... those are fair criticisms. I don't know if I'll respond to them by fundamentally changing the game, but maybe I'll try and work in a little more vanilla or a little more romance. Ultimately I like that they weighed in so I give them a (y) .

I do find it interesting how vocal the anti-NTR people are. Sure, for every rabid hater who gets on this site and fulminates, there's probably 4-5 normal people who check out the game, say "meh. not my cup of tea," and silently move on to something else. But the people who go out of their way to express their intense displeasure (at a completely free game!) ... it's kind of fascinating. A guy a few pages back seemed to be complaining that I was being disrespectful to the DAZ asset

:unsure: :D

I played a game awhile ago that had well-conceived artwork and a good premise, but half the women in the game were obese or old or a mixture of the two. Some had skin problems. I respect what the Dev was doing, but it was definitely not my thing. Out of curiosity, I read through the forum thread, expecting read a bunch of "ugh! Why'd you put uglies in here! You killed my boner, you son of a bitch!" Instead I saw a bunch of, "finally! A game with realistic women!" or "I've been looking for a game featuring a granny! Thanks!" It was kind of touching. Lots of people have lots of different kinks, and it's good that they're finding what they're looking for. I hope MVB does that for some people.

There's lots of vanilla, non-NTR, harem content out there for people who hate this game, and I hope they find it. But if they want to stick around here and get emotional, I'm OK with that. (y)

Anyway, that's enough babble from me. My render is nearly done and I need to set up the next one. Thanks for the comments, everyone!
 
Last edited:

Sereni

Newbie
Nov 16, 2019
74
206
Don' t feel guilty for beeing slow. There is no reason. Your game is a present to the players. Thank you for working on the game! It's awesome. I'm sure while working on the project you wille become more experienced with DAZ.

PS: I' m sure you will have finished the game until November 2049. ;)




Wow! Lots of comments. While my render is chugging along I'll try and answer some stuff.





These are fun ideas and I'm touched that people would be willing to do that. Perhaps someday down the road, when my RL job settles down and I have time to properly devote to this hobby, I'll find some way to monetize it or allow donations or whatever. Things being as they are now, knowing people are excited for the next installment, I already feel quite guilty about being so slow. If I was getting money/free stuff from those people, I'd feel even worse.

But I really appreciate the kind sentiments and encouragement. That's payment enough.



That's probably what I'll wind up doing. For 99% of the DAZ troubles I've encountered so far (issues regarding lighting, posing, animating, etc.) I've been able to figure out solutions just by googling my problem or watching a youtube tutorial. I'm always hesitant to ask a fresh question. Seems like every time I do that (in almost any internet situation, not just DAZ), I get a "hey it's a new asshole asking this old question that we've already answered 8 dozen times! Why don't you check earlier in the Q&A forum before wasting everyone's time!" And then I feel like a douche.

But I'm approaching the point where I'll have to swallow my pride and timidly raise my hand...
 
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kpaton23

Newbie
May 9, 2020
28
4
it seems that the mod isnt there anymore the file no longer exists so if anyone has a version or a mod of there own they could share it would be much appreciated
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
2,978
30,399
it seems that the mod isnt there anymore the file no longer exists so if anyone has a version or a mod of there own they could share it would be much appreciated
I have my Mod file (hopefully) still lying around somewhere on my hard drive and will re-upload that at the next opportunity. But: I will probably not continue the Mod. So be careful with your saves using it - they may be not compatible with the next game update then!
 

Satburn

Member
Nov 30, 2020
238
583
The thing is, is this really true ntr?

I mean she's only married to him on paper and she has stressed on a few occasions that she has no intentions of a proper husband and wife relationship. I know the MC would prefer a different view on this relationship, but she has stated that she has no intentions of a full on relationship with the MC, not at the present time anyway.

Unless I reading this story plot totally wrong, if so I'm sure this will get pointed out to me. :LOL:
 

diebesgrab

Active Member
Feb 25, 2019
596
1,185
The thing is, is this really true ntr?

I mean she's only married to him on paper and she has stressed on a few occasions that she has no intentions of a proper husband and wife relationship. I know the MC would prefer a different view on this relationship, but she has stated that she has no intentions of a full on relationship with the MC, not at the present time anyway.

Unless I reading this story plot totally wrong, if so I'm sure this will get pointed out to me. :LOL:
It’s crush NTR, so not as personal (or as common) as NTR with someone the protagonist has an established two-way relationship with, but it’s hardly unheard of.

This game has a lot of potential. Not many people can just jump in there and learn as they go along. I'm a bit sad that I got here so early while the game's still in it's infant stages. I know that in the future, this will be something special. Question for the dev: Will the ntr routes depend on our choices or is it unavoidable? Really like what you've done so far.
The game is pretty NTR-focused, and I suspect even the “vanilla” routes will feature heavy NTR-teasing at the very least. SukebeSensei’s stated intentions thus far have been to make winning the wife’s affections in those routes at least possible, but as you said the game is in very early stages and isn’t methodically planned out at this point, so I’m not sure what exactly is set in stone just yet.
 

Satburn

Member
Nov 30, 2020
238
583
Damn it!! Now I'm confused :LOL:

You know before I came to this site I had never heard of ntr.

I just wish there could be some more meaningful generic names to describe the relationships quirks between the characters, as so many people have different opinions as to what ntr really means.

(I know I have a lot to learn about ntr)
 

cxx

Message Maestro
Nov 14, 2017
58,924
29,317
Damn it!! Now I'm confused :LOL:

You know before I came to this site I had never heard of ntr.

I just wish there could be some more meaningful generic names to describe the relationships quirks between the characters, as so many people have different opinions as to what ntr really means.

(I know I have a lot to learn about ntr)
f95 version of ntr is basically if love interest cheats his/her partner.
 
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4.10 star(s) 18 Votes