I don't know, I would like to do it but I don't really think it can be as good as this game was... In the sense of the mechanics it had... Like when you get the scenes just when you were hard, for example... And also I don't have the model of all the characters of the game... Maybe I could contact sukebe but I am not sure if he would reply or something, and also I really don't know how he would've continued the routes in this game... I really have no clue. I would like to "continue" this game but there are a couple of things that prevent me of doing it
Hey Sieglinnde (and other friends)!
Good to hear from you and I'm always happy to see your development endeavors grow. LtNi is a great first entry in what I'm sure will be a long and storied career of game developing. Keep it up!
As for me, I'm still lurking around here. Not sure how long my indefinite hiatus is going to continue for. The artistic muse comes and goes, and I'm not very good at getting it to work on the projects that I (and others) want it to work on. Frustrating, I know, but that's how it goes with me.
MVB was created out of my own frustration over a long hiatus in 3Diddly's game, "
Wifey's Dilemma." If you're feeling similarly frustrated at the hiatus of MVB and your own personal muse is telling you to continue it, I totally relate. So, if you wanted to create your own version of MVB picking up where I left off, you have my approval ... with a couple big caveats:
(a) don't monetize/connect the project to your Patreon (or Subscribestar or whatever)
--OR (if you
do want to monetize your continuation)
--
(b) don't use any of my artwork or writing. I.e. if you're going to continue where "Gifted Tease: Rocky Road" left off, start your game
in medias res, right after MC wakes up in the hospital after all the
events that concluded that previous day. If you're going to continue "Curious Student: Rocky Road," start your version right after MC wakes up in his bed after seeing
from the night before. Basically, tell your players that if they're confused about what's going on, they need to play through the Sukebe version first to get them all caught up. Or summarize the events of my game in dialogue or directly, like the scrolling yellow paragraphs at the beginning of a Star Wars film.
This is because I don't want people charging money for my work on the game. That includes me. The biggest reason for that is because my game isn't really my game. It's 3Diddly's. I copied his premise, figured out which DAZ assets he was using, and even stole the first few bits of code from the original Wifey's Dilemma. I always felt a bit guilty about that, and even though 3Diddly seems cool with how things turned out, I still don't feel it's right to profit off what was originally his work. And I wouldn't want anyone else to do so either.
If you're OK with those caveats, I'm happy to tell you which assets I used and you can bounce ideas off me as to story direction. I probably won't tell you what I have planned because I have lots of already-made and in-progress content that I still want to release someday (really!), and I don't want to spoil any surprises. Plus I would enjoy seeing the creativity of another dev unencumbered by the limitations of my own imagination (if that makes sense).
Hope that's cool with everyone.
By the way, you all know that 3Diddly resumed work on Wifey's Dilemma, right? It's called
Wifey's Dilemma Revisited, and it's fantastic. He's been working on it for a couple years now, and it seems to be headed for a conclusion. I highly recommend you try it and support him on Patreon. I'm honored to have been a source of inspiration for Sieglinnde, but the reason why I was able to be that guy for him is because of
3Diddly. It all goes back to him.
Anyway, sorry for the long post. I didn't have time to write a short one...