I can tell you some -
> For 100 satisfaction, in
CalculateSatisfaction change the first
"this.satisfaction += 10" to
"this.satisfaction += 100"
> For additional starting money, reward money or XP you're looking in the
Rules class, I wouldn't touch the modifiers though, just base values
> To nullify Strikes head for the
AddStrike method in
pGuest and lop out the bit that says
"this.Strikes++;"
> To highlight corect answers go to the
Init method in
ChoiceController and remove the following chunk:
C:
&& (DataController.PlayerData.pPlayer.HasCard("the fortune teller") || DataController.PlayerData.pPlayer.GetFlagValue("highlight_correct_answers") == 1)