Thanks, but this doesn't make the base problem disappear, only mends it for a tiny bit until there's another level jump. Which is that you need several items you can get in a randomly generated system just to able to reach the bare minimum for low-mid tier level guests, aside from the highest possible skill level, even in facilities that are brand new and so you have to rely on a randomly generated training event that you can do once a day during weekdays beforehand. This is a problem that exists from a long time ago, that piles up with every time there's a new hotel level while the methods for getting the items/cards/training remains the same.You don't have permission to view the spoiler content. Log in or register now.
That will help with most of the guests.
This all would be fine by the way, if the management aspect would be somewhat separate from the story events, but in order to progress, you do need that part as well. You can of course spend a good ten hours to set everything up, gather everything, etc, but that becomes a repetitive action that manually creates a content time which actually isn't there.