Thank you for the feedback.Thanks, but this doesn't make the base problem disappear, only mends it for a tiny bit until there's another level jump. Which is that you need several items you can get in a randomly generated system just to able to reach the bare minimum for low-mid tier level guests, aside from the highest possible skill level, even in facilities that are brand new and so you have to rely on a randomly generated training event that you can do once a day during weekdays beforehand. This is a problem that exists from a long time ago, that piles up with every time there's a new hotel level while the methods for getting the items/cards/training remains the same.
This all would be fine by the way, if the management aspect would be somewhat separate from the story events, but in order to progress, you do need that part as well. You can of course spend a good ten hours to set everything up, gather everything, etc, but that becomes a repetitive action that manually creates a content time which actually isn't there.
I hope to add in some missing factors, like staff traits, the office and some room upgrades in one of the upcoming updates.
This should make it considerably less difficult to get the required satisfaction.
In fact, after discussing this with the testers last week, I think the current game difficulty would be more fitting for the (still to be implemented) hard mode. On normal mode it's should be more of a casual management job and not as unforgiven as it is now.
For me, it's a lot easier to balance the game now that all 5 levels are implemented, so you can expect some of that soon.