DiviDreamer
Member
- Aug 29, 2020
- 273
- 252
- 228
Thank you Captain, that long and all known facts and i mostly agree with you.Yeah, sure, watching someone go from not pregnant to looking 9 months right before your eyes is just talk, there is nothing clear about that...
A woman ready to pop playing with your junk, also really hard to see.You don't have permission to view the spoiler content. Log in or register now.
Milking another pregnant one, nothing to see here...
IDK how anyone could notice that... Might as well be in the background, it's not like there are scenes for it, some of them you can repeat every week or so.
The main difference here is that Summertime Saga uses sprites, not full renders. So to add pregnancy to any of the main characters now, would be a herculean task, increasing the work, and the number of renders for every scene they are in, and when you have more then one character with that option, that increases the work exponentially. One person with pregnancy option doubles the work for anything they are in. 2 people quintuples the work. 3 people is 9 times the work, and so on.
That is why they added specific people who are not connected to the others, so that you can have all the fun of pregnancy, while not being an insane amount of extra work on the devs. This is why almost every game that has pregnancy, saves it for the end.
As dev myself i building two game now both with pregnancy (and bit of incest(wink wink)) and if pregnancy not implemented from the start it is very hard to add it later, but not impossible.
The Summertime saga is best representation ingame pregnancy and as you can see pregnancy in game doesn't take 9 month everything in game can be made more simple so it is unnecessary to transfer RL to game imo.
As for sprites in my opinion it is much harder to draw pregnancy then make renders (at least for me)