Kracken36

Member
Apr 17, 2021
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These generic, meaningless update posts are always hilarious. Why is it always the same story with the successful devs? I mean, aside from the free money of course.

Edit: Almost a year and none of the girls I'm interested in. Ah well, maybe June 2024 will pay off.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
13,826
20,756
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Damn, looking back at it. This game looks outdated as hell.
5 years is a long time in a game's development cycle. That's the drawback to games that take a long time: when they finally finish they can feel lacking in a lot of ways. It's actually why I appreciate reworks that are graphically-focused. If a game takes so long, it almost demands some type of rendering update just to stay current. There are some (I include myself) who don't care all that much — I'm much more into an overarching story and character development — but it's still a big issue for long-term games. When, for example, The Last Guardian finally released back in 2016 I loved playing it, but if I'm honest it already looked somewhat dated upon release.
 

St. Nix

Well-Known Member
Sep 9, 2018
1,572
3,311
438
5 years is a long time in a game's development cycle. That's the drawback to games that take a long time: when they finally finish they can feel lacking in a lot of ways. It's actually why I appreciate reworks that are graphically-focused. If a game takes so long, it almost demands some type of rendering update just to stay current. There are some (I include myself) who don't care all that much — I'm much more into an overarching story and character development — but it's still a big issue for long-term games. When, for example, The Last Guardian finally released back in 2016 I loved playing it, but if I'm honest it already looked somewhat dated upon release.
The exact same reason why i actually appreciate the Tech Update in Summertime Saga.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
13,826
20,756
1,031
$59,791 Fucking absurd how much that game makes on patreon alone. On topic, I boggles my mind on how Mythic Manor used to get updates every 2-3 months with hour long content drops. I have a sneaky suspicion that this update will not reflect 10 months of work.
Yeah, I worry you're right. Those earnings don't necessarily reflect someone living high on the hog or anything, of course. They have a team, although I have no idea how many are on it. If there were 10 developers, that's $10k/month/team member (not accounting for Patreon taking their share, ofc). But if they also live somewhere expensive, that becomes worth a lot less. Let's say they lived in San Francisco. The average earnings there are around $90k/year, so typical earnings are $7500/month. This game would therefore pull in 80% of the average income there for each team member each month. That means you have to cut things in order just to survive with local cost of living.

All of this said, however, I highly doubt any (or certainly not all) of them live somewhere that expensive, and there very likely aren't 10 people on the team. Additionally, if there were 10 people on the team, I would expect far more progress and more frequent updates, especially when you have single-developer games that have both. In summary, it feels like any way you slice it this isn't doing nearly as well as it probably should be. But since I have no idea what individuals are going through (they might all still work full-time jobs and so have limited time, for instance), it's hard to judge with any real reliability.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,854
37,535
1,031
Yeah, I worry you're right. Those earnings don't necessarily reflect someone living high on the hog or anything, of course. They have a team, although I have no idea how many are on it. If there were 10 developers, that's $10k/month/team member (not accounting for Patreon taking their share, ofc). But if they also live somewhere expensive, that becomes worth a lot less. Let's say they lived in San Francisco. The average earnings there are around $90k/year, so typical earnings are $7500/month. This game would therefore pull in 80% of the average income there for each team member each month. That means you have to cut things in order just to survive with local cost of living.

All of this said, however, I highly doubt any (or certainly not all) of them live somewhere that expensive, and there very likely aren't 10 people on the team. Additionally, if there were 10 people on the team, I would expect far more progress and more frequent updates, especially when you have single-developer games that have both. In summary, it feels like any way you slice it this isn't doing nearly as well as it probably should be. But since I have no idea what individuals are going through (they might all still work full-time jobs and so have limited time, for instance), it's hard to judge with any real reliability.
Not to mention all the taxes.
 

larrylaile1

Newbie
Jan 20, 2021
87
138
133
$59,791 Fucking absurd how much that game makes on patreon alone. On topic, I boggles my mind on how Mythic Manor used to get updates every 2-3 months with hour long content drops. I have a sneaky suspicion that this update will not reflect 10 months of work.
That sum goes to the team. Not trying to speak up for the dev for this game here, but if I recall correctly, there are 2 people (supposedly) active in this project. Not to mention that this sum of money is the accumulation over months (or years), and is to be split between themselves. Some investments are to be made even when making a renpy game as well.

If they're taking this to be a full time job, then the amount they get each month isn't that much (around $1k per pax min). From the looks of how things have been playing out for almost the past year (as well as from their Patreon goals), it seems like they're doing this as a full time job, and are using most of their free time not on developing the game, but for going on holidays or extended breaks (without much news most of the time) fueled by the Patreon subs. The updates they have been providing most certainly does not justify or conform to their goals. Taking a look at their Patreon page, the Patreons have literally only been paying for 'Monthly Arts' (my word that's some expensive art!) and sorry excuses from the devs.
 
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Pepe_the_frog

Member
Oct 7, 2018
173
412
206
With the tragic loss of Leviticus Cornwall (may he rest in peace) I am taking name suggestions for my new journey in this janky mess of a game that we so dearly love.

Go ham with it, I'll update you guys on which one I picked when the next update drops, so in about 2 or 3 months
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,854
37,535
1,031
With the tragic loss of Leviticus Cornwall (may he rest in peace) I am taking name suggestions for my new journey in this janky mess of a game that we so dearly love.

Go ham with it, I'll update you guys on which one I picked when the next update drops, so in about 2 or 3 months
Fluffy Butterbutt
Sniffy Butts (Jade fans?)
Cam Shows
Boffy Milfington
Ivan Ascratchingpost
Hodag Indahowce
Figitt Spinner
Cooitt Bugginme
Eager Elfsnogger
Fappy Spankmaster
Chewwee Muffdiver
Scruffy Crumplebottom
Paul Mykok (from The Headmaster)
Hancock Cumineye
 

JoePlant

Member
May 2, 2017
309
303
238
I legit dont understand why he cant just concentrate on the 5 main girl instead of keep creating so many side girl for, i just want to see Nefari again, and its like almost 1 year already since last update, wth is going on in these dev's head.
Typically most devs here do not have a plan on how to move forward long term and only wing it each time. Patron polls nearly always show signs of no true plan forward to an end. Several are writing as they go, which can end up with a mess of confusion.

High enough patrons also get "specials" made which delays the game more. Very few actively focus, finish, and start a new one.
Also once a game goes past 2 years in development, unless it is nearing completion... don't expect it to complete due to the developer actually just growing tired of the project.
 
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