Absolutely. If the payments were like $1 or something, I could understand it... instead, they ask for enough money to effectively make developing the game their full time job....and then almost inevitably stop working within a year?According to Graphtreon, he still earns about $8,500 a month, despite the numbers steadily falling.
...
I just never fully understood this model of paying the dev to make the game, when shenanigans like this happen. They make a game with potential, updates are steady at first, then slow down as the work picks up, more delays, silence, then 'whoops, we canceled the game, but thanks for the free money.' Probably why I'll never donate to these projects.
The folks that are supporting it, wind up paying tens, hundreds, maybe thousands of dollars, and are almost always left with an unfinished product, and a LOT of broken promises.
It's like an OnlyFans that promises to post weekly, then slips to monthly, then quarterly, then pivots to baby animal photography, thanking everyone for supporting their dreams.
What I'd love to see is an option on Patreon for "Game Dev" where instead of per-post, the money is paid out per-update/release. Then, if they want to keep the gravy train rolling, they HAVE to produce something each month. Get hung up working on impressive/massive updates, or ghost the patrons for some other "valid" reason? They don't get money that month.