Create your AI Cum Slut -70% for Mother's Day
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4.70 star(s) 65 Votes

DaFinker

Active Member
Apr 24, 2024
705
1,456
Sort of glad I waited on this one (and I'm still waiting to get it to the top of the order...). I've had so many replays and borked saves due to VNs getting reworked to go on Steam that I've basically decided to not download any VN that isn't already set up for it. I've probably lost a month of play time in the last six months due to Devs that have made the switch while the VN is still only around 50% done...
 

Nine of Swords

Keeping the Legends Alive
Game Developer
Dec 17, 2017
1,025
5,189
Sort of glad I waited on this one (and I'm still waiting to get it to the top of the order...). I've had so many replays and borked saves due to VNs getting reworked to go on Steam that I've basically decided to not download any VN that isn't already set up for it. I've probably lost a month of play time in the last six months due to Devs that have made the switch while the VN is still only around 50% done...
That's just a risk taken whenever you play any game (especially indie games) when they're not complete. You never know when you get to a far point in the project and think "oh. There was supposed to be a variable set for this at the very start."

I tried really hard to avoid making people redo saves, but it was very difficult with Ren'Py's code updates and me having never made a game before.
 

ghostuser1077

Newbie
Feb 10, 2024
21
27
Mixed feelings on this one. I LOVED this game, first off. Characters, lore, and all. But... hm... felt like it's missing a chapter? Without spoiling much for anyone else, the last chapter felt like it came out of nowhere. I actually guessed the villain on my first try, and everything that came after made me REALLY confused, "I was right?! Wait, why does this feel like the end of the game?? ...Oh..."

It feels like we were just starting to know Mara and Becki, so their reveals at the end were cool! But felt... unearned? Like, there wasn't nearly enough build-up to it.
 
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Reactions: Nine of Swords

DaFinker

Active Member
Apr 24, 2024
705
1,456
That's just a risk taken whenever you play any game (especially indie games) when they're not complete. You never know when you get to a far point in the project and think "oh. There was supposed to be a variable set for this at the very start."

I tried really hard to avoid making people redo saves, but it was very difficult with Ren'Py's code updates and me having never made a game before.
It's just one of those things that seems to have accelerated in the last year - having one switch over now and again is one thing, but there have been a deluge of the "Steam" retrofits it seems, at least amongst the VNs I follow.

One of these VNs did retro work four time before it's tenth release - it did shorter releases so that represented about 20-24 months of development time - and then at release 10 or 11 it retroactively added in a character to the beginning of the VN that gave you a brief romance arc over a couple of those retro-releases, and she now seems to have disappeared altogether. Immediately after that the Steam release rework started. :oops:

Yes - that is an egregious example. For the Dev trying to move forward, learn on the fly and fix things that might cause a real problem down the road, I suspect it can be frustrating on many fronts. For better or worse, the consumer doesn't see the struggle of the individual Devs, but we do see ourselves being impacted by multiple Devs making changes to something that is supposed to be entertainment and a pleasurable pass-time, and it starts to frustrate since much or all of the time previously invested now has to be invested again, at least in part, without the pleasure of discovery - just retreading to get back to where you were so you can move forward. When this happens with one VN, there's a little bit of grumble but not too big a deal - by the time you're getting into double digits with it, it's disheartening.

But, the good news for you as far as this one consumer is concerned is that I'll be coming into your universe as this installment is completing and there will be no frustration! It's just going to be the joy of discovery! :ROFLMAO:
 

Nine of Swords

Keeping the Legends Alive
Game Developer
Dec 17, 2017
1,025
5,189
Mixed feelings on this one. I LOVED this game, first off. Characters, lore, and all. But... hm... felt like it's missing a chapter? Without spoiling much for anyone else, the last chapter felt like it came out of nowhere. I actually guessed the villain on my first try, and everything that came after made me REALLY confused, "I was right?! Wait, why does this feel like the end of the game?? ...Oh..."

It feels like we were just starting to know Mara and Becki, so their reveals at the end were cool! But felt... unearned? Like, there wasn't nearly enough build-up to it.
Oh, wow, you got it right on the first try! That's cool!

I was trying to really tread the line between "this is dragging on" and "whoa, that was out of nowhere!" for the pacing of the game. Bear in mind, this game is (and was always intended to be) the first in a series. I wanted to establish the characters as they're set to appear in the future (ie - Agent MacLachlan and Becki with Ennai).



The game was ready and finished, right?



To wait a little longer, my best wishes to Nine :LOL:(y).
Oh yes, the game is finished! But I struggled a lot with getting approval on Steam - you can see that slog I've gone through in the past two months of updates that were week after week of "Steam denied my approval again!". I'm holding it off until June so that I can have the demo in the Steam Next Fest, which hopefully will be good advertising for the game prior to the Steam release.

Also, as I'm going through the Steam beta test, there's a whole new set of issues that come along with Steam. Achievements have to be a little reworked to work with the Steam client, and I want to make sure things aren't getting unlocked wrong (like the Tales and the Scene replays).

But, the good news for you as far as this one consumer is concerned is that I'll be coming into your universe as this installment is completing and there will be no frustration! It's just going to be the joy of discovery! :ROFLMAO:
Well, I do hope you enjoy it! I'm just an author trying to make a game out of my stories, so the whole programming/visual aspects are the parts I have some struggles with. Thankfully, I have a lot of support between my testers and fellow devs that are helping me along the way. I don't forsee the road being this bumpy for Book Two!
 

ghostuser1077

Newbie
Feb 10, 2024
21
27
Oh, wow, you got it right on the first try! That's cool!

I was trying to really tread the line between "this is dragging on" and "whoa, that was out of nowhere!" for the pacing of the game. Bear in mind, this game is (and was always intended to be) the first in a series. I wanted to establish the characters as they're set to appear in the future (ie - Agent MacLachlan and Becki with Ennai).
Oh yeah, I knew going in that it was a "Book One", I wasn't even upset that I didn't get to know Area 42 or the girl who called you Chad. It's just those characters specifically.

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Elhemeer

Conversation Conqueror
Jun 20, 2022
6,939
11,523
Oh yeah, I knew going in that it was a "Book One", I wasn't even upset that I didn't get to know Area 42 or the girl who called you Chad. It's just those characters specifically.

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4.70 star(s) 65 Votes