- Sep 15, 2018
 
- 926
 
- 4,219
 
- 450
 
What's happening is that the code tests if a variable is less than 1. Before a recent python/Renpy update doing that with a nondefined variable would give you true, which then triggers a call to set the variable to 0. So basically, if you didn't have this persistent variable initialized, it would set it to 0. This only does anything on first launch of a game with no persistent file.didn't work for me. still same issue.
traceback suggests some wrong type definitions "TypeError: '<' not supported between instances of 'NoneType' and 'int'"
I'm uploading a fixed version.