This project has a lot of potential as it has hands down among the best 3D animations I've ever seen in realistic erotic games and a vast selection of positions, however as it currently stands the only way to actually fight people in real time is to roll dice by typing down a command and RP a match in the Virtual Playground with no possibility to reach an orgasm, despite it being fully animated against bots.
The Multiplayer mode isn't truly MP, you're pretty much fighting against a bot that resembles the player who hosts the match. It's not a deal breaker and ultimately fighting against bots is already something if we take into account the quality and attention to detail, but after trying it out for a week or so I noticed that I found myself always in the same lobby which is more often than not empty throughout the day.
This is probably criticism that the developer is aware of, but if it's a deliberate choice (as in that there are no technical limitations) to have things structured in this way then I don't understand. But then again I know nothing about the process, so. I'm just dreaming of adjustments that seem good for me, personally.