May 11 Development Log
The bugs of Nemesis Party's update are wearing my patience thin; remember, I rebuilt the entire game mechanics for this update, and so the content is intertwined with some code that keeps trying to break. I wish I could simply release the renders alone, we could all watch Emma and Lily get pounded, and move on with our lives. Alas, getting to that point is like pulling teeth.
Farewell, NTR is easier to work on since it's simply a short kinetic novel. A heartfelt story of stolen love during a young couple's camping trip, it should be ready in a few weeks, I'm just making the presentation (menu, title, fonts, etc) a little more professional-looking.
I'm trying not to be the developer that chases the shiny new project, by my god,
Nocturnal Angels is going incredibly well. Moving from first-person renders to a story told from third-person gives me so much freedom for visual excitement. The sprite system I envisioned for
NP has become fully realized in
NA: easily setup, I can change and remove their clothing, add parallax for 3D depth effects, blur them in and out based on who's talking, and--most importantly--it has the same quality as hand-crafted renders.