Nephilim is a good visual novel until the point where we have to choose our vengeance against Selena for making Eliza paraplegic. The morality choice imposed by Buu makes no sense!
• On the path of light, you can let her go and ask her to apologize to Eliza, which is ridiculous.
• On the path of darkness, you kill her sister who is also a victim in this event. But you leave Selena free to seek revenge.
The path of light is too naive, and the path of darkness is misdirected. Regardless of the path, the MC must punish her for her actions. She should not get away with "Oops, that wasn't nice, now go apologize!". She still harmed the most important person to the MC.
Regarding the "light" choice, it clearly poses a problem. You can't let someone who has committed such a grave mistake get away without any consequences.
- You let them leave the capital with a warning. However, you never want to see them again.
- Selena turns herself in to the authorities and takes responsibility for her crimes. However, the possibility of forgiveness is not excluded someday.
- As in the original idea, you forgive her and act as if the incident never happened.
The light choice should allow us to decide whether or not the MC will forgive her someday, without becoming a murderer. We're kind, but Selena must face the consequences.
Returning to the "dark" choice, you can kill Selena's sister who has nothing to do with it, except being a hostage, so kill her. That would make no sense, and even if you do, you leave Selena alive and risk her visiting and killing Eliza, who cannot protect herself in her current state... At what point do we think this is a good idea? Selena is the culprit, she should be punished without having the opportunity to retaliate. Four possibilities come to mind:
- As in the basic idea, we kill the innocent sister but also break her spine so that she suffers the same fate and understands that her choices have serious consequences.
- We simply kill her coldly after making her sister paraplegic.
- We make Selena paraplegic and force her sister to take care of her for the rest of her life or enslave her.
- If slavery exists, both sisters become slaves. This way, it's Samarah who will resent her sister for her choices.
In any case, the dark path is clear, there will be no forgiveness from the MC for Selena's betrayal.
I understand that Buu wants to continue to impose the character of Selena on us, for his story. But we're at a key moment in the story that shapes our MC's personality and future. The player must have the possibility to exclude Selena from their game or at least from their circle. I know that implementing choices brings extra work, crucial for the rest of the game.
Unfortunately, as I go through the discussion, I discover that a new betrayal is looming in the pirate arc. It seems that we are being forced into a romance with this traitor. So, I wonder if Buu has really experienced betrayal in their life. Having experienced it myself, the last thing I want is to keep that person close to me. Forgiving someone does not mean we want to be around them every day.