There is something that really annoys me with the Selena situation:
Why can't we punish her for what she did? I get the whole angle of becoming the monster and all that but the game only allowing us to taking it out on her sister is trash. Her sister did nothing wrong. If you want to be technical a purely 100% eye for an eye retaliation would be breaking the back of Selena's sister but I don't even want that...why can't we like break of of Selena's hands or something. Not even as sever as never being able to walk again. But even if the choice is purely to kill or not to kill and nothing else, why can't we punish the one actually responsible? Still dark as fuck but MC doesn't have to literally become as bad as Taron to still dish out some terrible retribution.
It makes the morality system cartoonishly black and white where you can only choose between hugging puppies levels of good or torching kittens moustache twirling levels of villainy. If you want the end game to lead the MC that far down the rabbit hole of evil that's also fine but it should be more of a slippery slope, not going from pure good to pure evil like flipping a light switch. At least for a very few of the more extreme evil choices there should be something like 2 or 3 levels of bad reactions unlocked based on the MC current karma. Only an MC that always chose the vengeance path without restraint should have the option to go all the way to those levels of depravity.
Why can't we punish her for what she did? I get the whole angle of becoming the monster and all that but the game only allowing us to taking it out on her sister is trash. Her sister did nothing wrong. If you want to be technical a purely 100% eye for an eye retaliation would be breaking the back of Selena's sister but I don't even want that...why can't we like break of of Selena's hands or something. Not even as sever as never being able to walk again. But even if the choice is purely to kill or not to kill and nothing else, why can't we punish the one actually responsible? Still dark as fuck but MC doesn't have to literally become as bad as Taron to still dish out some terrible retribution.
It makes the morality system cartoonishly black and white where you can only choose between hugging puppies levels of good or torching kittens moustache twirling levels of villainy. If you want the end game to lead the MC that far down the rabbit hole of evil that's also fine but it should be more of a slippery slope, not going from pure good to pure evil like flipping a light switch. At least for a very few of the more extreme evil choices there should be something like 2 or 3 levels of bad reactions unlocked based on the MC current karma. Only an MC that always chose the vengeance path without restraint should have the option to go all the way to those levels of depravity.