- May 7, 2024
- 347
- 2,469
Yes, because it's not that simple. Every situation is based on previous events, even if they're not directly referenced. If you tell your girl to not suck someone's cock, how could you explain she's fucking him later?So you're saying that every scene will reference previous scenes? Is it really that difficult to do:
Code:if (fucked_that_guy == true) { // Some dialogue referencing that situation }
So I'd have to write dialogues for each potential "did she suck the first time? The second time? The third? Did you tell her you loved it? Did she kiss another guy? What did you tell to Ashley?
Each of these choices would add up to the previous ones. One choice? 2 resulting dialogues. 2 choices? 4. 3 choices? 8. At 10 choices, that's 1024 potential combinations.
Just so you know, the game in its current state has 39 variables accounting for various choices. On certain dialogues, I already have to write up to 9 different variations depending on previous choices. 12 with the new tendency, 15 soon. I'm not going to duplicate all this because you don't want to participate in the game you downloaded. But I can probably add an Uninstaller if you need me to.
So yeah, you can mock me because "it's not hard to code". You can also read what I said, and realize that's not the issue.
Last edited: