- Jul 30, 2017
- 2,127
- 3,342
You need to stand right next to it to enable interactions.Anyone know how to talk to the green bunny?
How do you even move next to it?You need to stand right next to it to enable interactions.
Select your unit and just click a tile; you might need to start the battle from the menu first though, I don't remember if the gallery behaves the same as regular combat.How do you even move next to it?
Not really, it's just how this engine works, not much he can do about it.OMG, the dev has a serious accessibility issue. He somehow got 259 patrons. You know what that means? It means there's content here people enjoy, and it means he could have A LOT more patrons if the game wasn't so inaccessible, and impossible to figure out.
I appreciate the help, but this game is beyond fucked, lol. I gave up. Hopefully my brutally honest first experience will make the dev fix his game.Select your unit and just click a tile; you might need to start the battle from the menu first though, I don't remember if the gallery behaves the same as regular combat.
There's a good reason why barely anyone uses this game engine, the more I hear about its quirks the more I'm astonished as to how anyone could ever think that it was a good idea to do things this way.
There's only been a few posts talking about not being able to move units and such, so it doesn't seem to be a very common problem. I suppose I could put in a message saying press the start button to start since that's where it looks like you got stuck.You need to explain things simply, as if the player has an IQ of 80. Show them how to move during cinbat, how to attack during combat, how to do the absolute basics. Hold their hand like crazy.
The elitist gamer will laugh at my post, but the developer should take my post seriously. If it turns out 80% of players quit the game after 5 minutes, that's not a good thing.
OMFG, is this for real.....
The game needs a tutorial RIGHT HERE:
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I have no idea how to move. I don't even know what the hell I'm looking at. I've NEVER played a game with this kind of interface, lol.
What are you supposed to do at this screen?
I released this game a week ago. The patron count has a lot more to do with the other games I've made then this one. Maybe you should try some of those out and see how it goes. I didn't design this game's interface.OMG, the dev has a serious accessibility issue. He somehow got 259 patrons. You know what that means? It means there's content here people enjoy, and it means he could have A LOT more patrons if the game wasn't so inaccessible, and impossible to figure out.
Can't blame you. I've finished the current content a number of times now, and the interface still drives me insane.I appreciate the help, but this game is beyond fucked, lol. I gave up. Hopefully my brutally honest first experience will make the dev fix his game.
He has 259 patrons. That's insane to me. It means he could actually have like 1000 patrons or more, if the game design, UI, basic stuff wasn't so fucked, lol.
Yes.How's that? Solve the problem?
calm down. all anyone hears when you complain this hard is "I'm less capable than everyone else who isn't having these same problems!" How did you even make it to the gallery room without realizing you move your unit next to other units in order to interact with them? are you special needs? fuck.Anyone know how to talk to the green bunny?
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I left click him, but nothing happens. I'm supposed to talk to the green bunny in order to unlock the whole gallery.
WHEN YOU LEFT CLICK SHIT, SHIT IS SUPPOSED TO HAPPEN, HOW CAN YOU FUCK UP SOMETHING SO RUDIMENTARY?!??!! omfg..... FUCK this game design!
Thanks for the constructive feedback.So this is the beginning of the game:
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1. Why not show a scene of a camp fire? The camp fire is typically associated with the concept of preparation.
2. How can you expect the player to Manage something they know absolutely nothing about?
3. I already clicked "new game", why do I have to click "start" again? lol
4. Having the save button on the screen is good, Ren'py does that too with its quick menu.
Here, just throwing some concept out there:
ME: "Oh look a campfire, and the party is sitting around it. Oh, that makes sense, from here I can prepare the for the upcoming encounter, whatever that may be."
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I'm in a rush, but I'd make the text more immersive, like "hey how about I give you some tips...." followed by yes or no to a brief party management tutorial.
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I have found that the game cannot work properly with 3 key mappings that was assigned toThanks for the constructive feedback.
Oh, so that was the reason my game kept crashing in fullscreen. Thanks for the solution.Also F4 for unknown reason crashes the game with hardware, so I changed fullscreen to software, though hardware works with window mode.
You need to make use of his range as much as you can. Be sure to use other characters as a wall so enemy can't reach him. For example, in the first level with joe, place 3 characters just ahead for tanking and range attack with joe's bow. His stats grow a lot when he level up.I have enjoyed this game so far, but is there a way to up Kobold Joes health a little so he doesn't get killed in 1 hit.