hakarlman

Engaged Member
Jul 30, 2017
2,127
3,342
Anyone know how to talk to the green bunny?

1674337111495.png

I left click him, but nothing happens. I'm supposed to talk to the green bunny in order to unlock the whole gallery.

WHEN YOU LEFT CLICK SHIT, SHIT IS SUPPOSED TO HAPPEN, HOW CAN YOU FUCK UP SOMETHING SO RUDIMENTARY?!??!! omfg..... FUCK this game design!
 

hakarlman

Engaged Member
Jul 30, 2017
2,127
3,342
You need to stand right next to it to enable interactions.
How do you even move next to it?

OMFG, is this for real.....

The game needs a tutorial RIGHT HERE:

1674337572065.png

I have no idea how to move. I don't even know what the hell I'm looking at. I've NEVER played a game with this kind of interface, lol.

What are you supposed to do at this screen?

OMG, the dev has a serious accessibility issue. He somehow got 259 patrons. You know what that means? It means there's content here people enjoy, and it means he could have A LOT more patrons if the game wasn't so inaccessible, and impossible to figure out.
 
Last edited:

Random Bob

Member
Sep 12, 2018
157
139
How do you even move next to it?
Select your unit and just click a tile; you might need to start the battle from the menu first though, I don't remember if the gallery behaves the same as regular combat.

There's a good reason why barely anyone uses this game engine, the more I hear about its quirks the more I'm astonished as to how anyone could ever think that it was a good idea to do things this way.

OMG, the dev has a serious accessibility issue. He somehow got 259 patrons. You know what that means? It means there's content here people enjoy, and it means he could have A LOT more patrons if the game wasn't so inaccessible, and impossible to figure out.
Not really, it's just how this engine works, not much he can do about it.
And yeah, the content's pretty good, but this isn't even one of his big projects, just a smaller thing to push out in the meantime.
He has something big planned in a couple of months, that's when he'll try to round up more patrons, I guess.
 
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hakarlman

Engaged Member
Jul 30, 2017
2,127
3,342
Select your unit and just click a tile; you might need to start the battle from the menu first though, I don't remember if the gallery behaves the same as regular combat.

There's a good reason why barely anyone uses this game engine, the more I hear about its quirks the more I'm astonished as to how anyone could ever think that it was a good idea to do things this way.
I appreciate the help, but this game is beyond fucked, lol. I gave up. Hopefully my brutally honest first experience will make the dev fix his game.

He has 259 patrons. That's insane to me. It means he could actually have like 1000 patrons or more, if the game design, UI, basic stuff wasn't so fucked, lol.
 
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Apollo Seven

Active Member
Game Developer
Sep 15, 2018
837
3,518
You need to explain things simply, as if the player has an IQ of 80. Show them how to move during cinbat, how to attack during combat, how to do the absolute basics. Hold their hand like crazy.

The elitist gamer will laugh at my post, but the developer should take my post seriously. If it turns out 80% of players quit the game after 5 minutes, that's not a good thing.

OMFG, is this for real.....

The game needs a tutorial RIGHT HERE:

View attachment 2329436

I have no idea how to move. I don't even know what the hell I'm looking at. I've NEVER played a game with this kind of interface, lol.

What are you supposed to do at this screen?
There's only been a few posts talking about not being able to move units and such, so it doesn't seem to be a very common problem. I suppose I could put in a message saying press the start button to start since that's where it looks like you got stuck.

OMG, the dev has a serious accessibility issue. He somehow got 259 patrons. You know what that means? It means there's content here people enjoy, and it means he could have A LOT more patrons if the game wasn't so inaccessible, and impossible to figure out.
I released this game a week ago. The patron count has a lot more to do with the other games I've made then this one. Maybe you should try some of those out and see how it goes. I didn't design this game's interface.
 

Random Bob

Member
Sep 12, 2018
157
139
I appreciate the help, but this game is beyond fucked, lol. I gave up. Hopefully my brutally honest first experience will make the dev fix his game.

He has 259 patrons. That's insane to me. It means he could actually have like 1000 patrons or more, if the game design, UI, basic stuff wasn't so fucked, lol.
Can't blame you. I've finished the current content a number of times now, and the interface still drives me insane.

To be fair though, Apollo only gained like 30 new patrons since this thread has launched, so that number is pretty much just people who enjoyed his other products. And it's also a low budget in-between project, I doubt he's planning to use this particular title as a driving force behind his funding.
 

hakarlman

Engaged Member
Jul 30, 2017
2,127
3,342
How's that? Solve the problem?
Yes.

Still, I don't understand what I'm looking at in that screen. It appears to be a dungeon pathway, filled with monsters, but there are two unique characters at the bottom, is that our character and companion? If so, are we supposed to somehow move our character, party, or?.... In RPGMaker, if you use WASD, or the directional arrows, it moves the character, very easy and simple. If you left click a character, it talks to them.

I'm much more calm now, my initial reaction was pure frustration, but it was genuine, hopefully you find that of value.
 
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Blobara

New Member
Oct 9, 2017
2
9
Honestly? It's like playing a slightly darker-in-tone, much more perverse version of a good Fire Emblem game. I wasn't expecting to actually enjoy the gameplay but damnit, you pulled it off. I'm happy purely playing this for core gameplay and narrative.

I don't really understand the complaints about the gameplay, granted it isn't the most user friendly thing in the world but it's nowhere near obtuse enough to be angry at. There may be some trial and error working things out but isn't that the nature of games anyway? Regardless, I found controls simple enough to completely figure it out if that in anyway helps the dev or anybody else reading this who may be concerned. Maybe making the 'basic controls' information accessible from the before-battle menu (or the main menu) and a slight rewording for clarity would help?

Now my perpetually penniless self just has to wish the dev the best of luck to wait for this apparent gem to be finished (and hope that it perhaps inspires further explorations in this direction).
 
Last edited:

sharpknife

New Member
Jan 25, 2020
14
17
Anyone know how to talk to the green bunny?

View attachment 2329430

I left click him, but nothing happens. I'm supposed to talk to the green bunny in order to unlock the whole gallery.

WHEN YOU LEFT CLICK SHIT, SHIT IS SUPPOSED TO HAPPEN, HOW CAN YOU FUCK UP SOMETHING SO RUDIMENTARY?!??!! omfg..... FUCK this game design!
calm down. all anyone hears when you complain this hard is "I'm less capable than everyone else who isn't having these same problems!" How did you even make it to the gallery room without realizing you move your unit next to other units in order to interact with them? are you special needs? fuck.
 
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hakarlman

Engaged Member
Jul 30, 2017
2,127
3,342
So this is the beginning of the game:
1674367456964.png

1. Why not show a scene of a camp fire? The camp fire is typically associated with the concept of preparation.
2. How can you expect the player to Manage something they know absolutely nothing about?
3. I already clicked "new game", why do I have to click "start" again? lol
4. Having the save button on the screen is good, Ren'py does that too with its quick menu.

Here, just throwing some concept out there:

ME: "Oh look a campfire, and the party is sitting around it. Oh, that makes sense, from here I can prepare the for the upcoming encounter, whatever that may be."

1674368163642.png

I'm in a rush, but I'd make the text more immersive, like "hey how about I give you some tips...." followed by yes or no to a brief party management tutorial.
1674368681085.png
 

Sheymlus

New Member
May 16, 2017
11
9
I don't really understand the complaints about gameplay, I've never played Fire Emblem or Final Fantasy Tactics yet I still understood how to play it without any instructions. The only complaint I had about the game, although I got used to it, was the default selection for iirc settings, I was playing with mouse so whenever I was trying to click through quickly it would open the settings instead of start. I got used to it by just slowing down a little bit though, so wasn't really a big deal. Great game though, I cannot wait for the next updates. Kudos to you for making a game like this work.
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
837
3,518
So this is the beginning of the game:
View attachment 2330232

1. Why not show a scene of a camp fire? The camp fire is typically associated with the concept of preparation.
2. How can you expect the player to Manage something they know absolutely nothing about?
3. I already clicked "new game", why do I have to click "start" again? lol
4. Having the save button on the screen is good, Ren'py does that too with its quick menu.

Here, just throwing some concept out there:

ME: "Oh look a campfire, and the party is sitting around it. Oh, that makes sense, from here I can prepare the for the upcoming encounter, whatever that may be."

View attachment 2330251

I'm in a rush, but I'd make the text more immersive, like "hey how about I give you some tips...." followed by yes or no to a brief party management tutorial.
View attachment 2330259
Thanks for the constructive feedback.

1. I can't show anything on the preparation screen. It always is just the map
2. The commands have to be the same for the whole game. So while manage is pointless for the first battle, it has to be there.
3. Because that's how the engine works. Every map has that menu, even the story based ones with no gameplay.
 

ustar

Active Member
Dec 29, 2017
830
632
Thanks for the constructive feedback.
I have found that the game cannot work properly with 3 key mappings that was assigned to
SELECT=z,enter,space
- there must be set maximum 2 bindings otherwise it will not work!
I have also changed
CANCEL=x,ctrl from ctrl to esc as it's more convenient to use esc instead of ctrl when using with enter
Also F4 for unknown reason crashes the game with hardware, so I changed fullscreen to software, though hardware works with window mode.
Also I reenabled F11 reset game, because I prefer it that way and I don't press it accidentally :)
My final GAME.INI file:
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

Random Bob

Member
Sep 12, 2018
157
139
Also F4 for unknown reason crashes the game with hardware, so I changed fullscreen to software, though hardware works with window mode.
Oh, so that was the reason my game kept crashing in fullscreen. Thanks for the solution.
 
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RobyBaggio

New Member
Mar 22, 2020
13
0
I have enjoyed this game so far, but is there a way to up Kobold Joes health a little so he doesn't get killed in 1 hit.
You need to make use of his range as much as you can. Be sure to use other characters as a wall so enemy can't reach him. For example, in the first level with joe, place 3 characters just ahead for tanking and range attack with joe's bow. His stats grow a lot when he level up.
 

Mentusalem

Newbie
Feb 11, 2019
19
34
Great concept and I really enjoyed the experience for the most part. The bad stuff:
Clunky interface.
Weapons are way too expensive, I had to start ignoring the shop altogether coz there's never enough gold.
Very unclear properties of weapons. Impossible to understand which does more damage and why one is more expensive than the other.
"Intimidation" ability never seems to work, even when MC is far away. Bugged?
Poor pacing, takes too long for things to get "interesting" (or maybe I wasn't playing correctly).
Not enough H content for a game this long.
 
4.10 star(s) 58 Votes