Now I'm trying to explain a couple of things about this game that will become more and more apparent as the game progresses. I don't know who reads what version it's come to play but I'm finishing the 0.5 or the one that brings up to the fifth week of the game.
Unlike many other games in this game each choice counts and leads to variations (which can be minimal or total) in the events of the game.
After the first two weeks which are quite standard and which are used to set the relationships with the other characters of the game. from the third week the reactions of the characters and the events in which you can participate (and the way in which you participate) will depend totally on your choices.
In practice I write more plots for each storyline, the dialogues are different, the options you can access are different. For example, if you decide to talk to a character about an event, it may be that this character decides to tell it to another character later or to put you in a bad light or to help you.
What remains unchanged is the timeline of events. Events will always happen in that order, if they happen, because that also depends on your choices and your behavior.
Dialogues with David, Mark, Yoshi can vary the listlessness of various events as much as dialogues with girls. For example, if you have a bad relationship with David and you have confided something to him, it may be that he goes to tell some girl. As if you have someone help you to do something and then you start to treat him badly: if he has the opportunity he will turn against you. At the moment I'm writing the days 30 and 31 and there are really many funny situations where in the same dialogue move even 5 variables at the same time to get the answer from your interlocutor... So when you talk to Tatianna, you can be sure she'll say what you say to her friend Ashley.
Even the relationships between the various couples (Tatianna and Connor, Andrea and Yoshi etc) may depend on what you choose to say. Maybe the things you say provoke answers from one of the characters who do not please his partner
and it can happen that the results of what you say you'll see them after a while. Maybe some conversations will drop the relationship between the couple by only 5 points... but those 5 points can be important to unlock other options or other answers.
The same thing happens with the girls, sometimes it takes a little patience to convince them and sometimes a bad reaction to your words can open other scenarios anyway
It's a very big work but I'm really happy to do it because when I play the game to check the bug I can see how my choices really change the scenario.
See you this weekend for the 0.5 release