My post wasn't meant as offense, it's great that you created a character like Yvette, who people are attracted to/ interested in, not many developers get that done. I think part of the problem is the lack of feedback in the dialogues. On many occasions the text stays the same, no matter what dialogue option you choose.
As an example, as I chose to not go to the party, the conversation on the next day was mostly 99% the same, only difference was that the feedback I got was in form of points which was significantly higher than any dialog combination I can pick if I fuck her at the party. Which made me think that maybe not going to the party might be the best option all together.
But since it's not I'm glad I kept my old save
I'm aware of that. It is not easy to create dialogues and I have made decisions, for the global good of history.
I have decided in some cases that whatever the phrase said by the MC the girl's answer is the same. Why did I do this? Because some characters have a certain type of personality. Very often, in real life, people try to hide in their reactions. And they try, when faced with a "negative answer", to pretend nothing. I know that this expedient can make it difficult to understand what the other character is "thinking". So, some characters who have strong personalities (such as Yvette or Riley) may not give a sign that they were offended by your words.
In the same way other characters may be embarrassed in front of certain flirts even if it is actually the right answer to give and will earn you points with them.
Another thing that happens for example is during conversations with Rain, some answers will make you lose some points, but will make you lose many more points to Lars with Rain. That's because Rain will be bothered that you don't speak well of her boyfriend but after all she knows you're right.
Another special case is Kirsten, treating her badly will be the best way to make her want to go back with you, on the other hand she was your slave so showing you weak in her eyes will make you look pathetic (and it will unlock a femdom paths with her and Maud)
What I want to say is that I have tried to give a precise psychological profile to many characters (in some it is clear from the beginning, in others it will be better delineated with the continuation of the story). So even reactions to your words will differ from girl to girl.
Obviously all this can be improved and in each release work to give some "more important" event that characterizes your relationship with the girls. Many events instead serve to consolidate your status, for example sometimes the same answer can make you earn or lose points depending on the type of relationship you have with the girls when you say it. (If you look at the code it won't be difficult to find passages like : if michelle + 50 = michelle += 2 / else michelle -= 2)
In the next releases I'm fixing the stats page, so that they are more understandable.